Stellaris

Stellaris

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EVE Online Civilizations
   
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File Size
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4.648 MB
13 May, 2016 @ 2:09am
1 Jun, 2016 @ 11:14am
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EVE Online Civilizations

Description
Includes prescripted force-spawned nations of Amarr Empire, Caldari State, Gallente Federation and Minmatar Republic with custom flags and name lists.

Furthermore includes the custom flags of minor and major factions in EVE as well as pirate factions.
19 Comments
Ikit Claw 7 Jun, 2016 @ 6:09pm 
Errrr... you missed the Khanid, but anyway, thanks for your mods.
Kitami 19 May, 2016 @ 9:23am 
thanks a bunch m8
Bennrich von Beneke  [author] 19 May, 2016 @ 9:22am 
Done, should work now.
Kitami 19 May, 2016 @ 12:58am 
Any news on the update for compatibility to 1.0.3?
Bennrich von Beneke  [author] 18 May, 2016 @ 2:51am 
Feel free to contribute ship models, I will gladly incorporate them. Unfortunately, my Photoshop skills are horrible and I can't produce them on my own. This mod does not aim towards an entire overhaul, though.
P!X_avsbes 17 May, 2016 @ 2:11pm 
ships models would be nice.... or a full conversion with titans etc.:steamhappy:
Bennrich von Beneke  [author] 17 May, 2016 @ 9:32am 
Interesting suggestions. I took the liberty to implement them in the latest version.
Gh0st_Note- 17 May, 2016 @ 1:41am 
I think you nailed the governments and ethics, just needs some tweaking with some of the race traits, really.
Gh0st_Note- 17 May, 2016 @ 1:39am 
Might I suggest giving Gallente Fungoid appearance ships and Amarr the Mulluscoid ships? The colors and aesthetics more closely match those of the respective factions ships more closely in my opinion. I'd also suggest giving Gallente "Charismatic" and/or "Natural Sociologist" as a trait and ditching "Thrifty" and "Sedentary". Give Caldari "Thrifty" instead, as this is more in-line with their capitalistic bent. Great mod nonetheless, and thank you for uploading this. I'm a huge fan of Eve Online and I think it is perfect for Stellaris gameplay.
Bennrich von Beneke  [author] 16 May, 2016 @ 12:34am 
That might be related. My mod (EVE Civilizations) does not modify map parameters at all, so the root cause is probably somewhere else. I am not the author of the EVE Map mod, so I cannot guarantee compatibility or features of it.