Stellaris

Stellaris

EVE Online Civilizations
19 Comments
Ikit Claw 7 Jun, 2016 @ 6:09pm 
Errrr... you missed the Khanid, but anyway, thanks for your mods.
Kitami 19 May, 2016 @ 9:23am 
thanks a bunch m8
Bennrich von Beneke  [author] 19 May, 2016 @ 9:22am 
Done, should work now.
Kitami 19 May, 2016 @ 12:58am 
Any news on the update for compatibility to 1.0.3?
Bennrich von Beneke  [author] 18 May, 2016 @ 2:51am 
Feel free to contribute ship models, I will gladly incorporate them. Unfortunately, my Photoshop skills are horrible and I can't produce them on my own. This mod does not aim towards an entire overhaul, though.
P!X_avsbes 17 May, 2016 @ 2:11pm 
ships models would be nice.... or a full conversion with titans etc.:steamhappy:
Bennrich von Beneke  [author] 17 May, 2016 @ 9:32am 
Interesting suggestions. I took the liberty to implement them in the latest version.
Gh0st_Note- 17 May, 2016 @ 1:41am 
I think you nailed the governments and ethics, just needs some tweaking with some of the race traits, really.
Gh0st_Note- 17 May, 2016 @ 1:39am 
Might I suggest giving Gallente Fungoid appearance ships and Amarr the Mulluscoid ships? The colors and aesthetics more closely match those of the respective factions ships more closely in my opinion. I'd also suggest giving Gallente "Charismatic" and/or "Natural Sociologist" as a trait and ditching "Thrifty" and "Sedentary". Give Caldari "Thrifty" instead, as this is more in-line with their capitalistic bent. Great mod nonetheless, and thank you for uploading this. I'm a huge fan of Eve Online and I think it is perfect for Stellaris gameplay.
Bennrich von Beneke  [author] 16 May, 2016 @ 12:34am 
That might be related. My mod (EVE Civilizations) does not modify map parameters at all, so the root cause is probably somewhere else. I am not the author of the EVE Map mod, so I cannot guarantee compatibility or features of it.
Exia Lennelluc 15 May, 2016 @ 8:49pm 
i have the eve map activate as well
Bennrich von Beneke  [author] 15 May, 2016 @ 12:53am 
@Vio: Since player corporation do not really have an own set of dedicated ethnicies or ship types, including them as factions is not really possible.
@Exia Lennelluc: I cannot reproduce that behaviour. For me every one of these factions starts out with the common set of planet buildings. Did you try activating other mods?
Exia Lennelluc 14 May, 2016 @ 1:36pm 
Starting out as Caldari State, the home planet is bare of any structures
SundiataWTF 14 May, 2016 @ 5:15am 
Great idea. I was hoping someone would mod in EVE. I wish I had modding talent, but I always break files I edit!
Vio 13 May, 2016 @ 2:56pm 
Expand to include player corps, with chance to form the aliances :) :dwarven:
Rubaedo 13 May, 2016 @ 2:18pm 
Can you post some images of these in-gmae?
Bennrich von Beneke  [author] 13 May, 2016 @ 2:49am 
Version 0.3

New features: Flags for factions:
- Ardishapur
- Kador
- Kor-Azor
- Sarum
- Tash-Murkon
Bennrich von Beneke  [author] 13 May, 2016 @ 2:23am 
I am open for Photoshop-expert contributors for custom ship models, since I am horrible with textures:
http://www.stellariswiki.com/Maya_exporter
Bennrich von Beneke  [author] 13 May, 2016 @ 2:18am 
Version 0.2 - sorry for the new Mod-ID. I am still new to modding and screwed things up.

New features: Flags for factions:
- Angel Cartel
- Guristas
- Serpentis
- Blood Raiders
- Sisters of EVE