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Archers : These should have more armor penetration (we are talking about blades falling from the sky at 100 kph) but not too much or they'll outclass and outbalance the javelin throwers. Their damage should also be boosted a bit (again, blades falling from the sky), but the unit cost should in countermeasure be way higher (good arrows are quite expensive to make). The accuracy should also be increased a lot to balance the fact that it takes time to aim and load a bow. Again, elite bowmen (like the ones from Kush) should be added.
Slingers : I don't think that a stone would be able to completely pierce an armor and kill someone instantly, so the armor piercing bonus should be removed. However, these are extremely dangerous and deadly for lightly armored units, and so they should probably get a damage buff to counterbalance their low armor piercing. I also disapprove of the fact that their reload time was increased, since taking a stone from a pouch and launching it from a slingshot is extremely fast and easy to do (I even it experimented in my garden): instead of lowering the reload time it should be increased even further. The low accuracy is a good balancing measure though and I also think that their range should be a bit reduced to reflect the low power of a sling (in the case it is used by unexperienced "soldiers").
Because your mod is still named "Ranged units more realistic" and that means all not just slingers :P
so i guess the ancient normal bows recurve or even "ancient" longbow should be 200 min.
otherwise it would be unbalanced. and archers should get their 30 arrows every type like in Rome 1 which i think is more realistic than 15...
i mean come on you go to a big battle and giving your dudes just 15 arrows...
Lead shots were indeed better then stones vs armor. But slingers using stones prob aimed for the non protected parts of the body. A stone hitting your head hard can mean death or an eye lost.