Stellaris

Stellaris

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Border Patrol
   
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1.785 KB
14 May, 2016 @ 12:05pm
4 Feb, 2018 @ 6:59am
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Border Patrol

Description
OUTDATED !

Bureau of Border Patrol - Spaceport Upgrade Modules (3; look pictures for details)

Required Techs: Planetary Unification (main module)
Spaceport Tech II (upgrades,2)


11.01.2018 Update for 1.9.* (finally, sry for being late this time)

04.02.2018 Patch: Fallen Empires will be less likely to spam my modules.



Greets Tuck

Popular Discussions View All (1)
0
20 Aug, 2016 @ 7:19am
Bug Reports
Tuck Davis
34 Comments
Iskandar 27 Feb, 2024 @ 11:03pm 
Can we get an update for this mod? We need to keep Space Mexicans out.
Tuck Davis  [author] 4 Feb, 2018 @ 7:50am 
@Luke Skywalker Long Story Short: The mod will hibernate.

The Mod will stay in the workshop in it's latest pre 2.0 format, for those ppl that won't patch. I personally heared of quite a few ppl that will wait for some serious footage on how 2.0 will make fun or not, before deciding to patch or not. Stellaris 2.0 has so many changes it won't be the same game as before not only for border extrusion. :)

If there will be some niche for it or parts of it (scan range and maybe some rpg content around it) I will open a new Mod and link it from this mod.
Monseigneur 4 Feb, 2018 @ 7:33am 
@Tuck Davis How are you gonna handle the 2.0 update, with the suppression of border extrusion ?
Tuck Davis  [author] 4 Feb, 2018 @ 7:15am 
@Estradus It took me quite a while to figure it out, since there is no possibility to if/then for spaceport modules. So I could not adress the problem directly. But for new games only you should see a difference. I added AI weighting for the modules and biased Fallen Empires not to like my modules. Thats not the same like not to build my modules, FE will still build it when pressured enough (through border intrusion mostly)
Dadaist Coyote 17 Oct, 2017 @ 8:48pm 
Not sure if this has been changed since I last played (took a couple months away due to school), but when I had this mod on fallen empires always had stupidly massive territories, just straight up controlling a whole quarter of the galaxy. I'm not sure but would it be possible to set it so fallen empires cant build these modules without too much difficulty?
Tuck Davis  [author] 13 Oct, 2017 @ 8:49pm 
There is no such thing as "undocumented population" or " 'S' guns" in this mod, guess you are reporting bugs on the wrong mod.
メ♰คķꜱ♰è𝕣ツ 13 Oct, 2017 @ 8:21pm 
This mod completely ruined my game, all the undocumented pops who man the 'S' guns on my battlestations were deported back to Mechio III
Yotokan 22 Sep, 2017 @ 1:17pm 
perhaps add a verion of this that adds patrol ships
Tuck Davis  [author] 22 Sep, 2017 @ 9:24am 
Space Bureau of Investigation has been informed. 15 million were found, the last bits are in hiding though. ( Update will be soon. )
the2pages 22 Sep, 2017 @ 6:19am 
16 million energy rounds expended this past year...but only 160 used in combat...corruption!