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The Mod will stay in the workshop in it's latest pre 2.0 format, for those ppl that won't patch. I personally heared of quite a few ppl that will wait for some serious footage on how 2.0 will make fun or not, before deciding to patch or not. Stellaris 2.0 has so many changes it won't be the same game as before not only for border extrusion. :)
If there will be some niche for it or parts of it (scan range and maybe some rpg content around it) I will open a new Mod and link it from this mod.
All upgrades lower the potential for medium sized ship building (but it is still possible).
I had a better description but workshop eats it every time I update the mod -.-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802551283
It would be nice if you could file a bug report in the discussion board above or in comments containing a short description of the situation, your game version and the mod list you used as the crash occured, that will help me track down the problem.
Most problems that are not ironed out by modders occur due to incompatibility issues with other mods - or due to rarity of the situation that leads to the bug/crash if it occurs vanilla with just that mod.
Greets,
Tuck
If all your planets are within your controled borders they all effect your controled sector not just the general area a colonized planet is in I have observed in my own game.
Even setting up a new teriformed planet with the moduals it has extended the range and push out of all my borders when inside my area of control.
@Battle_Tyrant The mod adds 3 modules to the space port that are supposed to boost your empire`s border at a cost of maintainance. Mainly they boost scan range, border extrusion while crippling the space ports ability to build medium sized ships. Small and large ship building is uneffected.
Basically this mod is the equivalent of influence stations in Galactic Civilizations.
Thank you. (maybe even make the upkeep cost 0.5 influence?)