Viscera Cleanup Detail

Viscera Cleanup Detail

58 ratings
funhouse
   
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28.046 MB
15 May, 2016 @ 4:45am
27 Jan, 2019 @ 5:13pm
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funhouse

Description
Funhouse cleanup, both fun and annoying

Check out let's plays of my maps from;
LeeSuss @ https://www.youtube.com/channel/UCsr7HyJncdoP12MViAWMhEw
and
BoneyMcBonerton @ https://www.youtube.com/channel/UCWCMsjP_C0a3Kjk6qpOcoiA
27 Comments
Daniela 14 Aug, 2023 @ 5:21pm 
There were no problems and I checked out with 101% accuracy without filling out a report, but many of the rooms' components moved and a couple places even sent the player moving, which heavily triggered my motion sickness. I am personally more prone to this effect, but I needed to take a break and definitely got a headache
Monkey 25 Oct, 2021 @ 5:11pm 
excellent map. always enjoy mopping zero grav rooms. once i got the hang of not spilling everything when walking through a doorway it picked up immensly.
SnickerToodles 2 Feb, 2021 @ 5:44pm 
I liked this map, but I also found it somewhat... unsettling? The rooms that were completely silence, the ambiance would suddenly cut as you travelled between rooms, the industrial look to everything, and the distant hellish metal screeching sounds in the tilting and mirror room... It just left me feeling off. Especially with the lack of a radio.

Still, I liked the unique theme of it and all the cool little details in each room.
Leonardo 6 Jan, 2021 @ 11:08am 
I loved it
Skye 18 Dec, 2020 @ 4:43pm 
This was so much fun! The way you played with lights and textures made this challenging, but still enjoyable. Gotta say though, NOT the map for streamlining options and settings on though... or maybe it is... I know it's an older map, but awesome job! Thank you!
-= SilverMike =- 23 Nov, 2020 @ 8:07pm 
Also, there's no Janitor's Trunk?
-= SilverMike =- 23 Nov, 2020 @ 8:03pm 
Only got Promoted with 99% even after stacking crates. Is the stack area working?
Swiss 4 Mar, 2020 @ 2:02am 
That swinging bag room caused me so much trouble when cleaning, while carrying a bin full of trash and viscera, I would barely put my big toe on the floor and trash would launch at mach 3 across the room, I learned my lesson the hard way and started taking the bins through the horror hallway instead.

A Funhouse redux would be something I would certainly look forward to, all the moving floors and wacky rooms that made a simple task obnoxiously difficult is something I enjoyed a lot, and not something you get in the vanilla maps.
cannonf0dder  [author] 4 Mar, 2020 @ 1:44am 
Thanks, removing the mirrors was indeed something I struggled with, it was a cool feature. I may be able to pop it back in, as I found out the cause of the low fps (was the swinging punch bag room) this map is still nowhere near what I envisioned so maybe a new or rebuild is on the cards.
Swiss 4 Mar, 2020 @ 1:35am 
It was really good to play this again after so long, I hadn't played this game in a while either; it's a shame to see the Hall of Mirrors was replaced, but I can honestly understand why, rendering reflections has always been an issue in games, even today with our high end graphics capabilities, developers still opt out of rendering them.

All in all I just wanted to thank you for making this level, I sincerely enjoyed it. :slimetabby: