Viscera Cleanup Detail

Viscera Cleanup Detail

funhouse
27 Comments
Daniela 14 Aug, 2023 @ 5:21pm 
There were no problems and I checked out with 101% accuracy without filling out a report, but many of the rooms' components moved and a couple places even sent the player moving, which heavily triggered my motion sickness. I am personally more prone to this effect, but I needed to take a break and definitely got a headache
Monkey 25 Oct, 2021 @ 5:11pm 
excellent map. always enjoy mopping zero grav rooms. once i got the hang of not spilling everything when walking through a doorway it picked up immensly.
SnickerToodles 2 Feb, 2021 @ 5:44pm 
I liked this map, but I also found it somewhat... unsettling? The rooms that were completely silence, the ambiance would suddenly cut as you travelled between rooms, the industrial look to everything, and the distant hellish metal screeching sounds in the tilting and mirror room... It just left me feeling off. Especially with the lack of a radio.

Still, I liked the unique theme of it and all the cool little details in each room.
Leonardo 6 Jan, 2021 @ 11:08am 
I loved it
Skye 18 Dec, 2020 @ 4:43pm 
This was so much fun! The way you played with lights and textures made this challenging, but still enjoyable. Gotta say though, NOT the map for streamlining options and settings on though... or maybe it is... I know it's an older map, but awesome job! Thank you!
-= SilverMike =- 23 Nov, 2020 @ 8:07pm 
Also, there's no Janitor's Trunk?
-= SilverMike =- 23 Nov, 2020 @ 8:03pm 
Only got Promoted with 99% even after stacking crates. Is the stack area working?
Swiss 4 Mar, 2020 @ 2:02am 
That swinging bag room caused me so much trouble when cleaning, while carrying a bin full of trash and viscera, I would barely put my big toe on the floor and trash would launch at mach 3 across the room, I learned my lesson the hard way and started taking the bins through the horror hallway instead.

A Funhouse redux would be something I would certainly look forward to, all the moving floors and wacky rooms that made a simple task obnoxiously difficult is something I enjoyed a lot, and not something you get in the vanilla maps.
cannonf0dder  [author] 4 Mar, 2020 @ 1:44am 
Thanks, removing the mirrors was indeed something I struggled with, it was a cool feature. I may be able to pop it back in, as I found out the cause of the low fps (was the swinging punch bag room) this map is still nowhere near what I envisioned so maybe a new or rebuild is on the cards.
Swiss 4 Mar, 2020 @ 1:35am 
It was really good to play this again after so long, I hadn't played this game in a while either; it's a shame to see the Hall of Mirrors was replaced, but I can honestly understand why, rendering reflections has always been an issue in games, even today with our high end graphics capabilities, developers still opt out of rendering them.

All in all I just wanted to thank you for making this level, I sincerely enjoyed it. :slimetabby:
cannonf0dder  [author] 19 Dec, 2018 @ 6:08am 
Couple of things updated. check the patch notes.
SKINNIE 4 Mar, 2017 @ 11:58pm 
Your doors are dicks. :2016weiner:
A JANITOR 4 Aug, 2016 @ 1:08am 
yeah clean bsp option usually helps
its sometimes hard to find if map is dependant on oil rig or depths till unsub from them then editor chuck missing package errors
can be a pain when putting materials n meshes together with all tha xtra community content in the editor:)
map seems fine now couldnt see that error=fixed:)
cannonf0dder  [author] 4 Aug, 2016 @ 1:03am 
Fixed, i hope. and rebuild with production lights instead of high.
Was on old texture hanging around on the back of one of my bsps, took a while to fin dit saying as it "wasnt there"
A JANITOR 3 Aug, 2016 @ 11:31pm 
Texture2D GlobalPersistentCookerData.hom_tex in funhouse file not found
probly ok to ignore that one:)
eNex 3 Jun, 2016 @ 7:48am 
Interesting map.Very creative.
genesisfalls 1 Jun, 2016 @ 5:55am 
Ok, thanks!
cannonf0dder  [author] 1 Jun, 2016 @ 2:40am 
Lag is a problem with the hall of mirrors, it used to drop my fps rfom 100+ to 5 or 10, so it's been optimized a lot, I'll take a look see what can be done to help further, same for the white reflections, the whole hall of mirrors needs re-done tbh but it's a big task.
FOV change is the best I could do I'm afraid and resets back to 90 (my default) i'll see if i can fnd a way to grab a users value, but no promises.
genesisfalls 31 May, 2016 @ 8:11pm 
It was good, before it started lagging, made FOV change, and white wall reflections.
I give it a 6/10.
grrl267 31 May, 2016 @ 7:10pm 
Really enjoyed this map. Thank you! The Blue Room - I kept expecting to 'find' it in the map...didn't think it was that easy to access. Doh. Literally a 'fun...house'.
Rubble 30 May, 2016 @ 1:09am 
Bad no capital F
cannonf0dder  [author] 28 May, 2016 @ 12:53am 
Best review ever! Thanks for taking the time to give that feedback.
The upside down room was great fun to make, can't count how many times
I needed to turn away from the screen to reorient myself.
photogirl1211 28 May, 2016 @ 12:31am 
This one deserves a decent review..I'll TRY to keep it short. First off, don't let the simplicity of the spawn room fool you, this is by far one of the most challenging levels I've played in awhile, and am enjoying that you can't just rush no matter how hard you try. Secondly, the planning behind this map, I won't spoil it for other but let's just say it goes beyound "looking" like a fun house and FEELS like one- literally! The upside down room was stunning, I dont know why I thought so but that ceiling fan is evil lol. I almost feel like artistic credit should be given to the creator, from the textures of the floors, the colors and the room of mirrors is enough to entertain me forever =)
Well done! Looking forward to more (hopefully?) from someone with almost 200 hours logged, I'm impressed. Thank you for your time making this
cannonf0dder  [author] 15 May, 2016 @ 5:22pm 
Good idea, I was gunna do a ghost train type ride with the same plan, only they'd be forced to miss you, knocking you about would be much more fun tho
A JANITOR 15 May, 2016 @ 5:20pm 
gives me an idea might make a wipeout map janitor runs down ramp gets punched by the sucker punch falls off the big red balls gets slammed by the sweeper etc
A JANITOR 15 May, 2016 @ 5:14pm 
sweet really cool map too reminds me of the mincraft acid trip mod but not as wonky:)
A JANITOR 15 May, 2016 @ 5:12pm 
sub to this level its fun and trippy:)