Portal 2

Portal 2

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Connect Nine [VERY HARD]
   
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Connect Nine [VERY HARD]

Description
You might know how to connect 9 dots in a grid with straight lines. Do you know how to do it with portals?

And no, there is no cube missing!


Update: 6-6-12
Fixed an exploit and rearranged the connections to lead the player along. Included a viewpoint to grant better oversight to the puzzler.

Update Jun-11:
Added separation, so the cubes can't leave their respective funnel.

Please rate and comment on the level, once you are finished. If you provide constructive criticism, I will also play and evaluate (at least) one of your maps.
25 Comments
jandlml 15 May, 2019 @ 7:20pm 
wow was that hard to get it just right. :steamhappy:
.sheridan .vespo  [author] 14 Nov, 2012 @ 10:53am 
Well, usually I argue, that a good map should look like GLaDOS would build it (amongst other things), but it seems that in this case I exempted myself from that rule. That is pretty hypocritical, so I guess I'm gonna take it out.
The Sojourner 12 Nov, 2012 @ 2:48pm 
I have always been annoyed by repetitively fizzling cubes, and it's been that way right from the very first PeTI map I ever played. In fact I gave this test a thumbs down for that alone (otherwise I would've given it a thumbs up!).
stormsend 12 Nov, 2012 @ 9:31am 
I like what you did to spruce up the place. The decorations are nice and the upper observation room is an excellent idea. I might do the same to my laser puzzles. Gives the player a great birds eye view. Again, thumbs up. An exceptional puzzle.
.sheridan .vespo  [author] 12 Nov, 2012 @ 8:36am 
Thanks for playing. What do you mean by "you could take a hint or two"?
You are the first one to complain about the fizzling cube. I added it as a decoration, but I might consider taking it out. Depends on what other players think.
The Sojourner 11 Nov, 2012 @ 11:57pm 
Solved it fairly easily (I could take a hint or two...). What I really hated about the test was the fizzling cube!

Anyway, now I know of one way to connect 9 dots (laser relays) using only 2 redirection cubes and 2 portals. I wonder how this would work in co-op...
.sheridan .vespo  [author] 23 Sep, 2012 @ 2:43pm 
You didn't need to remove the comment.
stormsend 23 Sep, 2012 @ 2:38pm 
done
.sheridan .vespo  [author] 23 Sep, 2012 @ 1:52pm 
I like those kind of puzzles, too. The rest is in fact ambience, because you cannot even reach it. The faith plate is for you to get a better view, but that is all.
The screenshot does nto give away a possible solution, it gives away the ONLY solution. Since I cannot delete your screenshot, I ask you to be as kind as to remove it yourself.
Symby 2 Aug, 2012 @ 11:37am 
Played this puzzle awhile back and forgot to leave a comment. It's very well designed like some of your other puzzles and like the title says is very hard. Took me three attempts to solve but was worth the effort. I can definately say to anyone viewing this comment that it is worth your time and wish you the best of luck :P