Portal 2

Portal 2

Connect Nine [VERY HARD]
25 Comments
jandlml 15 May, 2019 @ 7:20pm 
wow was that hard to get it just right. :steamhappy:
.sheridan .vespo  [author] 14 Nov, 2012 @ 10:53am 
Well, usually I argue, that a good map should look like GLaDOS would build it (amongst other things), but it seems that in this case I exempted myself from that rule. That is pretty hypocritical, so I guess I'm gonna take it out.
The Sojourner 12 Nov, 2012 @ 2:48pm 
I have always been annoyed by repetitively fizzling cubes, and it's been that way right from the very first PeTI map I ever played. In fact I gave this test a thumbs down for that alone (otherwise I would've given it a thumbs up!).
stormsend 12 Nov, 2012 @ 9:31am 
I like what you did to spruce up the place. The decorations are nice and the upper observation room is an excellent idea. I might do the same to my laser puzzles. Gives the player a great birds eye view. Again, thumbs up. An exceptional puzzle.
.sheridan .vespo  [author] 12 Nov, 2012 @ 8:36am 
Thanks for playing. What do you mean by "you could take a hint or two"?
You are the first one to complain about the fizzling cube. I added it as a decoration, but I might consider taking it out. Depends on what other players think.
The Sojourner 11 Nov, 2012 @ 11:57pm 
Solved it fairly easily (I could take a hint or two...). What I really hated about the test was the fizzling cube!

Anyway, now I know of one way to connect 9 dots (laser relays) using only 2 redirection cubes and 2 portals. I wonder how this would work in co-op...
.sheridan .vespo  [author] 23 Sep, 2012 @ 2:43pm 
You didn't need to remove the comment.
stormsend 23 Sep, 2012 @ 2:38pm 
done
.sheridan .vespo  [author] 23 Sep, 2012 @ 1:52pm 
I like those kind of puzzles, too. The rest is in fact ambience, because you cannot even reach it. The faith plate is for you to get a better view, but that is all.
The screenshot does nto give away a possible solution, it gives away the ONLY solution. Since I cannot delete your screenshot, I ask you to be as kind as to remove it yourself.
Symby 2 Aug, 2012 @ 11:37am 
Played this puzzle awhile back and forgot to leave a comment. It's very well designed like some of your other puzzles and like the title says is very hard. Took me three attempts to solve but was worth the effort. I can definately say to anyone viewing this comment that it is worth your time and wish you the best of luck :P
Geneosis 23 Jul, 2012 @ 7:29am 
@Sheridan.Vespo : According to the laser puzzle you liked made by Goose, I suggest trying this other puzzle he made ;)
Zapperlott 18 Jun, 2012 @ 9:29am 
I thought this would be easy, because i knew how to connect nine dots with 4 straight lines,but this turned out to be a real mindbender. The opening exit door felt so rewarding
Awesome puzzle!
bullythekid 10 Jun, 2012 @ 1:10pm 
Nice puzzle! It took me a while. However it was a bit annoying that I had to restart as 2 of the cubes grouped themselves together in the same extrusion funnel. Maybe put a divider between the different buttons? Or space out the different funnels? This is only a minor point in a very good puzzle.
I think it was good that you almost guided the player through the puzzle. Without that, it would have been a lot harder!
.sheridan .vespo  [author] 9 Jun, 2012 @ 12:17pm 
Answer to question 2: yes, that was the idea.
Answer to question 1: I will see what I can do.

Thank you very much for testing and providing criticism. I will see what you provided to the workshop.
Munrefni 9 Jun, 2012 @ 5:53am 
love this puzzle!!! finally, solved it :>
just 2 things: you should seperate the 3 cubes with grating / glass / seperate funnels (I had to restart because after long time of trying they were misplaced) and: why is there a third dispenser for a reflexion cube? distraction?
.sheridan .vespo  [author] 6 Jun, 2012 @ 7:17am 
Ok, nordern, that isn't possible anymore. Thanks to your demo and Jazz's testing, I could find and fix this exploit.

Try it now, you will find it more visually appealing and because of the viewpoint easier to oversee.
nordern 5 Jun, 2012 @ 9:13am 
Ok. My first .dem file ever. Tell me if I did something wrong. http://xcvbnm.org/portal2/connect9.dem
.sheridan .vespo  [author] 5 Jun, 2012 @ 8:03am 
Definitly the one WITH. How did you do it without? Please care to make a demo and upload it to your dropbox.
nordern 3 Jun, 2012 @ 12:00pm 
Me and my sister found 2 solutions: One with and one without portals. Which one is the intended?
nordern 3 Jun, 2012 @ 10:54am 
ca. 5 minutes puzzling and the solution was pretty hard to perform. Nice chamber!
XLR8br 30 May, 2012 @ 6:23pm 
Yay solved it! 25 minutes of mind melting
ApertureRiot 14 May, 2012 @ 11:31am 
Very challenging, but trying to solve the puzzel wasn't "fun" after a while.
Dobbay 11 May, 2012 @ 2:41pm 
Yes I did. Very good! It took some time but it felt very rewarding.
.sheridan .vespo  [author] 11 May, 2012 @ 12:45pm 
You are totally right. That happened because of a previous version. It is fixed now. Did you solve it as intended though?
Dobbay 11 May, 2012 @ 8:56am 
You may want to use another type of field, because as of now, the player isn't required to connect any of the dots to complete the chamber.