Portal 2

Portal 2

61 ratings
Laserburns
   
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Laserburns

Description
A small but complex level for players of imtermediate - advanced skill. Includes gels, excursion funnels, lasers, laser cubes, and advanced flinging techniques

Changelog

V 1.0: Initial Release
V 1.1 Completely reworked map

V 1.2: Revamped lighting, fixed small exploit (Cube in ceiling of conversion gel chamber can no longer be portaled to from the ground), reworked jump for same cube to make it work correctly.

V 1.3: Fixed ground level textures in laser room to allow portal placement, encased laser catcher in glass to improve differentation from surroundings

V 1.4: Fixed minor clipping bug in death trench

V1.5: Removed jump pit, tweaked final chamber

V 1.6: Addedd glass panels across entrance to second half of level to prevent puzzle being accessed in the wrong order

V 1.6.1: Tweaked lighting, replaced glass panels with flip panels for aesthetic reasons
18 Comments
Grauerrat 17 Sep, 2022 @ 2:22pm 
no Plan
Mike Oxlong  [author] 14 Oct, 2014 @ 2:02pm 
I've given the level a rather large overhaul, I made changes that prevent the player getting stuck in the event that this cube bug does occur, and made changes to a couple of areas in the central chamber to prevent a possible scenario in which players could also get stuck
Mike Oxlong  [author] 29 Aug, 2014 @ 5:00pm 
There is conversion gel in this map but it shouldn't be possible to get conversion gel into that room under normal circumstances. How odd.
vioray 29 Aug, 2014 @ 4:14pm 
it's possible it may not be an issue with your map after all. I've encountered a similar problem on a couple of other maps where relfector cubes would move slightly once out of sight, but it only seems to happen when they're placed on a floor covered in conversion gel, can't remember if that was the case in your map or not
Mike Oxlong  [author] 28 Aug, 2014 @ 6:13am 
That's very odd' I'll open the map in the editor as soon as I get the chance and see if rebuilding it helps.
vioray 27 Aug, 2014 @ 7:04pm 
having a weird bug with this map. randomly the cube from the entrance room will just explode for no apparent reason and the gate will close trapping me in the rooms across the water. presumably it's something to do with the lasers somehow resetting, I ended up using noclip to check on that room and somehow one of the reflector cubes appears to be moving by itself just slightly
The Sojourner 8 Oct, 2012 @ 6:20am 
My bad. I didn't see the "custom visuals" tag. Sorry about that (same with your other Puzzlemaker maps).
Mike Oxlong  [author] 7 Oct, 2012 @ 9:42am 
I have no idea.
The Sojourner 7 Oct, 2012 @ 5:14am 
How/why did this test get tagged for "Custom Visuals"? It's no more than a Puzzlemaker test!
Ravenmorke 7 Aug, 2012 @ 6:02pm 
Nice map, not so hard but really enjoyable! ;)
If you want to try my map, here's the link! ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=77292983