XCOM 2
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[IMPLEMENTED IN OFFICIAL PATCHES] Fix spawned units ability init
   
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Tags:  bugfix
File Size
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71.069 KB
17 May, 2016 @ 12:45am
1 Change Note ( view )

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[IMPLEMENTED IN OFFICIAL PATCHES] Fix spawned units ability init

Description
[NO LONGER REQUIRED, FIX APPLIED IN JUNE 30 PATCH]

Fix a bug introduced in the May 12 patch where reserves spawned for avenger defense don't have their passives initialized properly similar to the restart mission bug before they fixed it this patch.

Compability:
This mod overrides XComGameState_Ability
41 Comments
Maplaj 1 Aug, 2016 @ 5:02pm 
sure, not a problem. Just tell where to/how to (if over steam) to send it
Vortex ♀ Pixalation 1 Aug, 2016 @ 4:59pm 
I may be able to do it but I am unsure if I have the save anymore, if the issue comes up again I'll be sure to
-bg-  [author] 1 Aug, 2016 @ 4:57pm 
:/ do you mind send me a save file of after a unmovable reinforcement spawned, I can try to find out the cause with a replay.
Maplaj 1 Aug, 2016 @ 4:50pm 
sure, thx for the info. I am aware of that. The issue described persists after disabling the mod. I just thought it might help someone to know what is causing it.
-bg-  [author] 1 Aug, 2016 @ 4:46pm 
this mod is meant for pre June 30 patch and is now no longer required because the fix is included in june 30 patch and is incompatible with this mod, just disable this mod.
Maplaj 1 Aug, 2016 @ 3:58pm 
I also could not move reinforcements. It seems it was caused by LW Toolbox in my case. Or some options of it (not created equally?).
-bg-  [author] 29 Jul, 2016 @ 8:59pm 
the patch just got released for OS X today, so they can also disable this mod now.
d_valroth 29 Jul, 2016 @ 8:58pm 
I can't control my reinforcements either. Assuming it's a mod conflict of some sort.
Vortex ♀ Pixalation 24 Jul, 2016 @ 2:34pm 
I have the exact same problem as Perch
ProvokingPerch 24 Jul, 2016 @ 11:11am 
alrighty