XCOM 2
[IMPLEMENTED IN OFFICIAL PATCHES] Fix spawned units ability init
41 Comments
Maplaj 1 Aug, 2016 @ 5:02pm 
sure, not a problem. Just tell where to/how to (if over steam) to send it
Vortex ♀ Pixalation 1 Aug, 2016 @ 4:59pm 
I may be able to do it but I am unsure if I have the save anymore, if the issue comes up again I'll be sure to
-bg-  [author] 1 Aug, 2016 @ 4:57pm 
:/ do you mind send me a save file of after a unmovable reinforcement spawned, I can try to find out the cause with a replay.
Maplaj 1 Aug, 2016 @ 4:50pm 
sure, thx for the info. I am aware of that. The issue described persists after disabling the mod. I just thought it might help someone to know what is causing it.
-bg-  [author] 1 Aug, 2016 @ 4:46pm 
this mod is meant for pre June 30 patch and is now no longer required because the fix is included in june 30 patch and is incompatible with this mod, just disable this mod.
Maplaj 1 Aug, 2016 @ 3:58pm 
I also could not move reinforcements. It seems it was caused by LW Toolbox in my case. Or some options of it (not created equally?).
-bg-  [author] 29 Jul, 2016 @ 8:59pm 
the patch just got released for OS X today, so they can also disable this mod now.
d_valroth 29 Jul, 2016 @ 8:58pm 
I can't control my reinforcements either. Assuming it's a mod conflict of some sort.
Vortex ♀ Pixalation 24 Jul, 2016 @ 2:34pm 
I have the exact same problem as Perch
ProvokingPerch 24 Jul, 2016 @ 11:11am 
alrighty
-bg-  [author] 24 Jul, 2016 @ 10:55am 
ya
ProvokingPerch 24 Jul, 2016 @ 10:54am 
the newest version of XCOM 2?
-bg-  [author] 24 Jul, 2016 @ 10:53am 
don't use this mod if you are updated to the newest version, the fix is implemented there and this mod is incompatible with it.
ProvokingPerch 24 Jul, 2016 @ 9:22am 
I just ran into a bug where the reinforcements can't even move or shoot: https://gyazo.com/78e4d5d3a5856a12b0fc08ed493a5a4e
Vortex ♀ Pixalation 17 Jul, 2016 @ 12:59am 
Do you know any fix for the problem it is fairly game breaking
-bg-  [author] 16 Jul, 2016 @ 10:04pm 
that looks like the soldiers don't even have the abilities given to them. Also soldiers standing on the ramp does not prevent losses, you must end each turn without any non-ruler aliens on the ramp.
Vortex ♀ Pixalation 16 Jul, 2016 @ 3:25pm 
-bg- is this bug I am expirencing fixable, it sort of relates to this thought it was the best place to ask, but I am having a glitch where when reinforcements spawn they are selectable, have AP but can't act or do anything, their ability bar at the bottom doesn't even show up, they also don't even count as being on the ramp as the mission will fail with an alien on the ramp, despite the broken soldier standing on it
Ser Lancelot 4 Jul, 2016 @ 9:00pm 
Gotcha; just unsubbed from this one.

Apparently the "elevator ride" cinematic that plays in between the levels after the last soldier takes the ride up is a load screen, so probably yeah.

That make a difference?
-bg-  [author] 4 Jul, 2016 @ 7:35pm 
so there's a loading screen between 2 areas? you also didn't mention if you have this mod actice or not, I suggest disabling it because the fix is already in the latest patch
Ser Lancelot 4 Jul, 2016 @ 4:54pm 
Tested a few times and it's actually gone as soon as everyone rides up the elevator to the 2nd level and persists onto throughout until the end of the level.

Is there any way to fix this?
Ser Lancelot 4 Jul, 2016 @ 12:44pm 
I already have this mod subscribed and just now noticed that the abilities weren't there when I reloaded a save.

It's the SPARK Room lockdown portion of the mission. Trying to figure out if this is intentional as I've *just* now noticed that these passive abilities still went away when I was inside that room...and I haven't reloaded THIS save.
-bg-  [author] 4 Jul, 2016 @ 10:25am 
you mean it won't show up when you load without this mod? does it only happen on that particular mission?
Ser Lancelot 4 Jul, 2016 @ 9:32am 
Any chance you could have this somehow be applied to a SLG loaded save?

I just noticed that NONE of my soldiers' yellow passive abilities were showing up after a loaded save:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=717384236

Even using Shadowfall won't re-Stealth the soldier...this is clearly a bug.
-bg-  [author] 30 Jun, 2016 @ 10:27pm 
yes
onFyre 30 Jun, 2016 @ 11:41am 
Did the Shen's Last Gift patch provide this fix as well? I suppose having this fixed twice won't matter much though.
Sman65 11 Jun, 2016 @ 12:49pm 
Has this been fixed? im kind of new so just wondering
Syntax 4 Jun, 2016 @ 2:43pm 
This is very much needed, thank you.
Cornelian 31 May, 2016 @ 6:57am 
Thank you -bg- !
voxdei20 23 May, 2016 @ 10:03pm 
Not sure why it would. But i turned off all other mods and left only this one on and i was having the crash but when i turned this mod off (had to restart the mission as it crashes if i load a mission that started with this mod activated) I no longer have the crashing issue.
-bg-  [author] 23 May, 2016 @ 7:04pm 
I don't think that should happen, and I can't test that because I have no alien rulers DLC
voxdei20 23 May, 2016 @ 4:51pm 
This mod seems to cause the game to crash when you frigthen enemys with the ruler suits. Anytime i frighten on of them and either kill it or it moves (couple of turns it will become unfrightened) it immediatly causes the came to crash. I've had this happen with both vipers and mutons.
Stugar68 23 May, 2016 @ 2:39pm 
THANK YOU -bg-! And btw Jin- I feel your pain. RIP commander Ironman. Was wondering if this game was playable anymore but I will try again. I was having same problem with Haven Siege from extra mission crashing but supposedly that is fixed by deleting a "default config" file.
Jin- 23 May, 2016 @ 3:01am 
Guess it won't work on already existing save games. RIP my commander ironman campaign. Did not even manage to save with this mod enabled and alread save file went broken only by enabling this.
Tried to delete all config and cache. Still crashes instantly in campaign. Siiiiiigh.
Lauren Lore 22 May, 2016 @ 7:16am 
This mod was able to fix the issue i was having where when i had LW Toolbox on and increased squad size half my guys would spawn in without their abilities.
:D
-bg-  [author] 21 May, 2016 @ 3:23pm 
that's exactly the reason I found this bug, I was testing avenger defense and when my sniper comes in they have no squadsight, well let's say it's a really tough avenger defense.
SievertChaser 21 May, 2016 @ 2:54pm 
Holy shit, I think I now know why my other sniper couldn't shoot anything...
DjAci 20 May, 2016 @ 11:06am 
Thx a lot, had my soldiers with reinforcement gain no +hp from predator armor. Made me loos my L/I playthrough.
mutant 20 May, 2016 @ 9:50am 
for me they had 0 passive, 0 active, they were just rookies...with colonel rank.
drake_hound 19 May, 2016 @ 11:52am 
Thank you for this simple but terrific mod.

Makes all the longwar 12 soldiers since last hotfix regain there passive ability again.
Instead of 6 soliders having there passive abilities. and the rest don´t awesome work.
Panopticon 17 May, 2016 @ 4:14pm 
I'll take a look at this once I get to the avenger defense.
General Hawk 17 May, 2016 @ 11:26am 
Hadn't run into this yet but thanks!!