XCOM 2
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ARMAT M41A Pulse Rifle (Not WotC or LW2 Compatible)
   
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102.005 MB
17 May, 2016 @ 11:06am
9 Jul, 2016 @ 1:05am
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ARMAT M41A Pulse Rifle (Not WotC or LW2 Compatible)

Description
Refinement of the M41A Pulse Rifle from Aliens by Platoon (RIP) who made all of the meshes and audio files, I just updated the code to work. This updated version includes fixes for infinite rifles in inventory as well as fully functional Weapon Enhancement tiers.

This is only compatible with Vanilla XCOM 2. It will not work with War of the Chosen or the Long War 2 Mod.

Platoon's original Mod can be found here

NOW SUPPORTS GRIMY'S LOOT MOD!!

Weapon Stats
Tier 1: 2-4 Damage. Armor Piercing 1. 6 Ammo. +5% to hit. 10% Critical (+2 Damage).
Tier 2: 4-6 Damage. Armor Piercing 1. Shred 1. 6 Ammo. +5% to hit. 10% Critical (+3 Damage), +1 Mobility.
Tier 3: 6-8 Damage. Armor Piercing 2. Shred 1. 6 Ammo. +5% to hit. 10% Critical (+4 Damage), +1 Mobility.

All Tiers grant the Suppression ability, but the weapon does not support any weapon upgrades.

These can be modified in:

...\SteamApps\workshop\content\268500\686413893\Config\XComGameData_WeaponData.ini

Tier 2 requires Magnetic Weapons and costs 100 Supplies and 5 Alloys
Tier 3 requires Beam Weapons and costs 200 Supplies, 10 Alloys, and 5 Elerium.

LONG WAR 2 COMPATIBLE VERSION NOW AVAILABLE HERE

102 Comments
Element UK 13 Feb, 2021 @ 10:17am 
have you made a version of this mod that IS compatible with Long War of the Chosen ? LW2 ? I use the Aliens voice pack...and it goes so damn well with it lol. Too much fun missed without it
cheeplives  [author] 4 Apr, 2019 @ 7:58am 
It should show up in your inventory the second you can view inventory/equip soldiers
Thomas Synjin 1 Apr, 2019 @ 9:06pm 
When does the mod become visible in the game. The very first scene or the first non tutorial mission ?
ronthefan 3 Dec, 2018 @ 6:54pm 
Might I make a suggestion?
If you can't get this one working, perhaps you can try another path.
Aliens: Colonial Marines, while not the best game, does have a large number of weapons you can rip from the game and put in XCOM 2.
Maybe even make xenomorphs based on the crysalid (I know it's spelled wrong; you get the idea) and Andromedian mechanics.
Food for thought.
Gulag Gunner 30 Aug, 2018 @ 2:53pm 
Ok thanks
cheeplives  [author] 30 Aug, 2018 @ 1:50pm 
No WOTC Version due to shader conflicts with the models. I don't have any skills in the model department, so I can't change them to resolve the conflicts. Sorry.
Gulag Gunner 29 Aug, 2018 @ 6:02pm 
Can we a WOTC Version?
cheeplives  [author] 20 Jun, 2018 @ 7:03am 
Okay, I'll look into the code that adds it to existing inventory.
ArtVandelay♤ 19 Jun, 2018 @ 10:36pm 
yes it was to an existing campaign
cheeplives  [author] 19 Jun, 2018 @ 10:05pm 
Did you add it to an existing campaign? If so, there might be a hiccough in that code.