Portal 2

Portal 2

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Lateral Thinking
   
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7.648 MB
9 May, 2012 @ 10:00pm
9 May, 2012 @ 10:10pm
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Lateral Thinking

In 1 collection by Rand0mNumbers
Test Map Pack 3
7 items
Description
What does this say about the denizens of this alternate Aperture? I hear they are avid rock climbers and like hanging on ledges.

If their ways do not suit you, let me know.

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This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
20 Comments
MK 10 Oct, 2016 @ 3:36pm 
oh wait that is how you're supposed to do it
MK 10 Oct, 2016 @ 3:36pm 
@wildgoosespeeder
same, idk how you're supposed to do it
vioray 26 Sep, 2014 @ 11:07am 
it seemed so simple but then everything went sideways! fun map :)
wildgoosespeeder 16 May, 2014 @ 12:56pm 
I found myself clinging to the door using the funnel, pushing the cube with the redirected funnel, flinging the cube, and placing the portal at the right timing to get the cube to be pushed on the sideways button to open the door.
Rand0mNumbers  [author] 10 Oct, 2013 @ 4:49pm 
The room starts at 90degrees. It's just the door that moves.
RyanThoughtCriminal 10 Oct, 2013 @ 3:49pm 
How did u make a chamber tilt 90 degrees? I wanna know how to do this, cuz I need it to make a remake on the 3D flash game "Portalizer", which I played on Kongregate. Can u please provide a link to such files that does that? Thanks in advance.
Rand0mNumbers  [author] 29 Apr, 2013 @ 5:07pm 
That's how this map was made. I designed it to work upright, then flipped it on its side. The downside was I discovered you could stand on the doorway while doing this and left it in.
Baguette 29 Apr, 2013 @ 4:55pm 
SPOILERS: I'm not a huge fan of non-portal-like solutions (such as standing in the doorframe in this case). I know some people like to exploit bugs/clipping/one-way-grating in their solutions but I never really liked that method of puzzle-solving. That being said, I liked the sideways concept.

Another thought: what if you designed a puzzle that worked just like any other, and then rotated it 90 degrees in such a manner that it still works with the new gravity alignment? That'd be nifty!
Rand0mNumbers  [author] 22 Sep, 2012 @ 3:36am 
The twisted hallway has been used in many a map. The first time I saw it was in an Interlopers map battle where the program that made it was first linked.
The Sojourner 22 Sep, 2012 @ 3:08am 
Had a little trouble at the exit; I got stuck one time. Couldn't you normalize things before we reach the exit elevator room?

Other than that, love the concept, especially the entrance hallway as it twists. Seem something like it in another map though.