Portal 2

Portal 2

Lateral Thinking
20 Comments
MK 10 Oct, 2016 @ 3:36pm 
oh wait that is how you're supposed to do it
MK 10 Oct, 2016 @ 3:36pm 
@wildgoosespeeder
same, idk how you're supposed to do it
vioray 26 Sep, 2014 @ 11:07am 
it seemed so simple but then everything went sideways! fun map :)
wildgoosespeeder 16 May, 2014 @ 12:56pm 
I found myself clinging to the door using the funnel, pushing the cube with the redirected funnel, flinging the cube, and placing the portal at the right timing to get the cube to be pushed on the sideways button to open the door.
Rand0mNumbers  [author] 10 Oct, 2013 @ 4:49pm 
The room starts at 90degrees. It's just the door that moves.
RyanThoughtCriminal 10 Oct, 2013 @ 3:49pm 
How did u make a chamber tilt 90 degrees? I wanna know how to do this, cuz I need it to make a remake on the 3D flash game "Portalizer", which I played on Kongregate. Can u please provide a link to such files that does that? Thanks in advance.
Rand0mNumbers  [author] 29 Apr, 2013 @ 5:07pm 
That's how this map was made. I designed it to work upright, then flipped it on its side. The downside was I discovered you could stand on the doorway while doing this and left it in.
Baguette 29 Apr, 2013 @ 4:55pm 
SPOILERS: I'm not a huge fan of non-portal-like solutions (such as standing in the doorframe in this case). I know some people like to exploit bugs/clipping/one-way-grating in their solutions but I never really liked that method of puzzle-solving. That being said, I liked the sideways concept.

Another thought: what if you designed a puzzle that worked just like any other, and then rotated it 90 degrees in such a manner that it still works with the new gravity alignment? That'd be nifty!
Rand0mNumbers  [author] 22 Sep, 2012 @ 3:36am 
The twisted hallway has been used in many a map. The first time I saw it was in an Interlopers map battle where the program that made it was first linked.
The Sojourner 22 Sep, 2012 @ 3:08am 
Had a little trouble at the exit; I got stuck one time. Couldn't you normalize things before we reach the exit elevator room?

Other than that, love the concept, especially the entrance hallway as it twists. Seem something like it in another map though.
AEon 1 Jul, 2012 @ 5:21am 
The idea is great. Visually the twisted entry door really has a "wow factor". The first room is very disorientating, until you get it that you cannot walk on walls, so deal with the layout like in any other map. The cube "placement" is somewhat tedious though, many quickload/saves to get it right. Loved the "tube" out of the map, that was also pretty cool visually. Some clipping issues around those light beam bridges.

I had actually expected at least another 2-3 chambers in this (sideways) theme before you exit the map, though.
Rand0mNumbers  [author] 14 May, 2012 @ 12:36am 
Ya, hitting the collision for the door is a bit exploitive. I was playing around with what the player could and could not clip against and found that the door worked pretty well.
Le Petit Mort 13 May, 2012 @ 7:12pm 
Well, that was... different. I'd complain about the exploit-centric solution, but the title is pretty informative as to the nature of the map.
andre 13 May, 2012 @ 6:12pm 
There are some pretty original tests out there, but THIS raises the bar!
Nelzoma 11 May, 2012 @ 8:40pm 
I didn't look at the hint so when I thought of standing on the edge I though aI had found an exploit. Still, great level.
colonel_eyeball 11 May, 2012 @ 12:17pm 
Even With the hints this one felt a bit tedious. It's a clever idea but the satisfaction did not trumph the frustration of getting there. Plus I was on top of the exit and had to re-do it all over again and sit on the lower lip. I love your design but this one felt annoying. Keep it up though, I'm hooked on your chambers!
Rand0mNumbers  [author] 10 May, 2012 @ 11:42am 
Standing on the edge was the intended solution. How you get there is up to you.

I'm not sure about smart. This is bordering on the "you have to know the engine" type of difficulty that I'm not fond of. And yet, here it is.
Chrome 10 May, 2012 @ 6:30am 
I don't think i solved this as intended. What i did was i used the anti-grav funnel to stand on the frame of the door, the cube was on the portable panel, and did a quick switch to get the cube to press the button and i walked through the door.
Revolving DCON 10 May, 2012 @ 5:44am 
43.2 mins damn that was smart good job!
Revolving DCON 10 May, 2012 @ 5:38am 
40 mins in still no luck