Stellaris

Stellaris

Not enough ratings
Extended Ship Components
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
75.433 KB
19 May, 2016 @ 10:03pm
4 Jun, 2016 @ 10:09pm
5 Change Notes ( view )

Subscribe to download
Extended Ship Components

Description
The Extended Ship Components mod is intended to add some rare ship components with slightly better stats to make ship building a little more exciting.

Currently the mod supports:

1) Reactors
2) Sensors

In the future I would like to add rare types of:

1) Thrusters
2) Drives

Ultimately I'm going to tie it to something a little more fluffy like an anomaly scan or a quest line. There's something intriguing about traveling the galaxy looking for lost technology. Hopefully this is a simple step towards that.

Thanks and good luck!

Version: 1.0.2
- Updated for 1.1
- Fixed Radar upgrade being available without event.

Version: 1.0.1
- Added new Sensor event, research, and components.

Version: 1.0.0
- Added new Engine event, research, and components.
16 Comments
thorman123456789 7 Jul, 2016 @ 7:47pm 
works with 1.2.1?
pheonix89 5 Jun, 2016 @ 8:34am 
@tolaburke
More technologies has almost no compatablity issues with anything, advanced buildings has none, and there's really not room for multiple implementations of dual-resource buildings other than nitpicking over balance tweaks.

I'm much rather Grakl spend his time on the rare thrusters/drives and the quest line idea.
Mythgaard 4 Jun, 2016 @ 3:54pm 
The dual resource buildings are from Advanced Building mod. Also adds the adjacency buildings.
tolaburke 3 Jun, 2016 @ 9:59am 
And what if you prefer this mod to 'More Technologies'? There is interest.
Grakl  [author] 24 May, 2016 @ 8:45am 
Ahh, good deal. I'll DL the mod and give it a go. I'm fine paying tech research cost to not have the angry waste popup.
Now Im Daz 24 May, 2016 @ 7:54am 
More Technologies already offers those bounses. just a heads up
Grakl  [author] 24 May, 2016 @ 6:43am 
Is there any interest in a mod that offers new tech for buildings that don't blow away planet bonuses? Dual food/mineral buildings for instance.
Grakl  [author] 24 May, 2016 @ 6:42am 
New version, I added sensors. TIL sensors have hidden +accuracy listed in their files. I'm planning on adding Thrusters and Drives, then I want to focus on fluff and events.
Grakl  [author] 22 May, 2016 @ 7:00pm 
Yeah, thumbnails weren't exactly explained in the mod tutorials, I had to reverse engineer (aka, guess) how others did it by looking at theirs. It should be working. I really should post one that's not the event pic though.
Virakotxa 22 May, 2016 @ 4:06pm 
Having no workshop image thumbnail thingy kills your visits... Event driven is the way to go to make things feel rare.