Space Engineers

Space Engineers

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Death Lotus mk VI Planetary Cluster Launcher - The Final Lotus?
   
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Type: Blueprint
File Size
Posted
1.206 MB
21 May, 2016 @ 12:48pm
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Death Lotus mk VI Planetary Cluster Launcher - The Final Lotus?

Description
The final version of the Death Lotus, a projector based cluster missile in this case designed for orbital strikes. After many attempts to try and convert the Death Lotus to proper use on planets these are my results.. it has it's uses still, especially as an orbital bombardment weapon, but definitely has it's flaws too! So perhaps the final lotus, mk VI..

Please watch the attached video to get an idea. Toolbar 3 contains the buttons to make things work and I've tried to name timers etc in a way that makes sense.

1. Point at planetary target from above in space.
2. Launch missile
3. Prepare for either game crash or a massive explosion.

Be aware when the sim speed drops some weirdness can happen, like self detonation. It shouldn't, but does..

The blueprint to accompany the attached video from my YouTube channel!

Stream: http://www.hitbox.tv/w4stedspace

If you found this interesting or helpful please consider visting my YouTube channel for more Space Engineers tutorials, guides and videos.

http://www.youtube.com/w4stedspace

I also have a Steam group:
just w4sted space
52 Comments
Varaxian 14 Jan, 2023 @ 2:46am 
It's time for a return
calumapplepie 18 Apr, 2020 @ 2:54pm 
Heads up for modern users:
The projector is messed up, and the warheads are not armed in the blueprint, meaning it doesnt explode when it hits.
Still pretty cool: I fired it from 30k out, and while there were no real explosions, the wide array of craters was impressive- as was the suprisingly high sim speed throughout.
King Maelstrom the Esoteric 30 Mar, 2019 @ 9:05pm 
I hope this isn't truly the last.
[Huntai] MEGABYTE 30 Jul, 2018 @ 10:50pm 
can you please make a remake
Blorb 28 Jun, 2018 @ 10:52am 
EXTREMLY DEADLY even in this version
w4stedspace  [author] 30 Mar, 2018 @ 12:04pm 
Still works, but needs rebuilding from scratch tbh... is old and flawed. Think I know where to look for a script like you mention though ;)
Alysius 30 Mar, 2018 @ 4:50am 
Now you only need a script to automate the whole thing
XCanG 19 Jun, 2016 @ 6:40am 
@blu | w4stedspace, how about use idea "orbital strike"? Rather than flying to target on land, better is setup sattelite under target and start to produce decoys and warheads and here is 2 options: 1) collect group of decoy, then open hangar and drop all of it and 2) drop immediately to target like a rain of warheads ad decoys. Then we will wait until warheads dropdown to target and destroy it.
So, satellite also will be stay in gravity field and warheads and decoys will use gravity to flying to target.
Tzeentch's Aeldari Spirit Stones 8 Jun, 2016 @ 8:53am 
- and guiding the warheads straight to the target, when it reaches 1000m of the ground level it will sense the ground (set as asteroid mesh) and send a signal to all of the warheads to arm just seconds before hitting the ground, and viola, precise destruction from low orbit! (the reason the warheads were disarmed until just before hitting the ground is basically to prevent them from blowing themselves up due to rogue collisions or terrible sim speed)
Tzeentch's Aeldari Spirit Stones 8 Jun, 2016 @ 8:53am 
hmmm, why not a stationary orbital platform that forces the projectiles into a tight rim pattern towards the planet? you could make a dual stage ship that works like this: the primary section (with all the engines, navigation, warp drive, materials, gravity generator, etc) builds the warheads, each warhead will be equipped with remotes and gryoscopes as well as mass blocks and warheads, some will be equipped with decoys, and all of the warheads will be disarmed during transit, the secondary section of the ship (nose section) will lead these projectiles down its path of descent, using a heatshield to protect its critical components as it does so, it pulls the projectiles towards itself with a spherical gravity generator (affecting a large area but applying just enough gravity to gently tug the warheads closer together like a packed shotgun shell) -