Total War: WARHAMMER

Total War: WARHAMMER

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Double Unit Sizes
   
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Tags: mod, Battle
File Size
Posted
Updated
13.533 MB
24 May, 2016 @ 6:26pm
10 Aug, 2017 @ 2:58pm
19 Change Notes ( view )

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Double Unit Sizes

Description
Double Unit Sizes
I liked modifying unit sizes myself a lot when playing more recent total wars for larger more epic battles so pretty self-explanatory it doubles unit sizes if you want to experience some bigger battles or maybe help put your rig to the test.

All units are X2, Lords and Heroes have X2 HP.

Now have a no limits edition for units of renoun and new special units:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=785843187

If you want to donate to show support for the mods I create:
[paypal.me]

Update:
Fix immplemented for crashing to desktop by reducing some units to make thier max size 200, unfortunatly this is a restriction set by CA so hopfully they can lift it and get these unit sizes back to normal. For now it should work but max unit size accepted is 200 so several units had to be reduced.

Update 2:
Now I edited unit stats for Lords and Heroes to have x2 health for balance, and to compensate for the losses for some units who got restricted to 200 men max now have thier healths increased, lightest units that were sposto have 320 men now have roughly 60% health increase and units that were sposto have 240 men got roughly 20% health increases.

Update 3:
Luminark fixed apperently it dosent like to be doubled so I just increased its health.

Update 4:
Updated to current patch and also buffed up lords damages a bit to compensate for them only having health increases.

Update 5:
Updated to latest patch and for those with Beastmen so you can all now enjoy having the biggest f$%king herds to trample the enemy with.

Update 6:
Updated to latest patch and modified all new units and heroes / lords, luminarks still crashed when testing so they act same as lords / heroes stat wise and dont have double units to prevent crashing when using them.

Update 7:
Updated to latest patch and now those with Wood Elfs can now bring the true wrath of the forest with its increased sizes as well.

Update 8:
Updated to Bretonia so now your glorious armies can fight for glory and honor. PLUS NOW UNIT SIZES HAVE BEEN FIXED so now we can have the armies we were ment to have!!!, unfortunatley the luminark still is not fixed so they have still the same fate as heroes and lords having increased stats.

Update 9:
Updated for Norsca and the new regiments update!, Now plunder the icy wastes with a army worthy of ruling the frozen north!
183 Comments
ReadsByLamplight 14 Aug, 2018 @ 5:20pm 
never mind I'm an idiot
Rootfort 12 May, 2018 @ 3:25am 
Hello, some one still here? :^)
Installed the mod, in options unit size is ultra, continued campaign - no change in unit size, new campaign - no change in unit size.
Game version v1.6.0 Build 14562.115962
Doomon15  [author] 4 Jan, 2018 @ 3:53pm 
@Dave
hmm, ill look into stats when I can and see if anything is off.
Dave 4 Jan, 2018 @ 10:34am 
Little issue with Beastmen all units are doubled but my lord and heroes remain 3-5K HP with the exception of Morghur with 11k. Is it possible to fix this can't duel heroes and a gorebull with 5,3K HP can only do so much
Doomon15  [author] 9 Oct, 2017 @ 9:19am 
@Inglorious89
Already did.
Tear Through Bulge 8 Oct, 2017 @ 6:06pm 
Any plans to do a version for TW:W2?
danwright405 2 Sep, 2017 @ 9:10am 
can you update for SFO PLEASE
不卡就是战神 26 Aug, 2017 @ 11:42pm 
The number of other arms is really good, just like what I have in mind.
不卡就是战神 26 Aug, 2017 @ 11:33pm 
The monster is the biggest flaw of a team is the most reasonable, the number of the best cavalry style, not the size of the force range spells regret.
Pedro Paulo 25 Aug, 2017 @ 2:23pm 
i hope to see a update to be compatible with SFO again, this mod is the best when we are talking about increasing unit scale.