Stellaris

Stellaris

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Natural Psychics
   
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7.885 KB
27 May, 2016 @ 12:38pm
23 Oct, 2016 @ 1:35pm
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Natural Psychics

Description
Another minimod, this mod adds a new species trait that allows you to create species that are genetically psychic, giving them a much higher chance to draw psionics technologies, even under Materialist ethics. This mod will likely be incompatible with any mod that edits the vanilla social technologies, but should be compatible with all other mods.

Changelog for October 20th, 2016:

  • Now compatible with Stellaris 1.3
  • The remainder of the social technologies file has now been completely updated, which in theory, means the Xeno Integration bug should be fixed.
27 Comments
LAJ-47FC9 26 Feb, 2018 @ 12:13am 
@Commander Venus - As a matter of fact, I did. Check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=854505301
Betamax 28 Jan, 2018 @ 9:42pm 
@Artificial
DId you ever make good on that?
Alterd-Rushnano 24 May, 2017 @ 4:42pm 
Start with Psionic!

This mod is very attractive, but with one major drawback - not compatible with the latest patches. I assure you that you will be able to drastically change this simple problem.
LAJ-47FC9 16 Dec, 2016 @ 7:27pm 
If the author doesn't say anything by... oh, the end of the year, say, I'll probably put what I have up on the Workshop myself. I'd much rather not have to remember to work on it myself, but whatever happens, happens, I suppose.
Verminator 16 Dec, 2016 @ 3:14am 
I hope this mod still works, it's always been one of my favorites. Thanks Galle
Spearka 8 Dec, 2016 @ 3:22am 
mod is incompatible with 1.4
LAJ-47FC9 20 Nov, 2016 @ 11:32pm 
While I really like the idea of your mod, there's probably a way that you could do something mostly similar, without overriding the entire vanilla society tech tree. In fact, I have a bit of work that I did on a mod that'd do what I said. If you like, I could send you the GitHub?
Arakhor 2 Nov, 2016 @ 5:13am 
You haven't updated the file for 1.3.1, so you've reintroduced the Frontier Health/Hospital bug.
Galle  [author] 23 Oct, 2016 @ 1:35pm 
Looks like I accidentally uploaded the wrong files by mistake. Everything should be fine now.
Galle  [author] 23 Oct, 2016 @ 12:43pm 
...huh. Well THAT definitely wasn't intentional. Obviously I should do some more debugging when I'm updating my mods.