Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DId you ever make good on that?
This mod is very attractive, but with one major drawback - not compatible with the latest patches. I assure you that you will be able to drastically change this simple problem.
I've received a few requests to make it similar to yours as well, and while I don't intend to copy yours, I'd like to make them compatible. Right now, I've done this by changing the digit at the start of my traits file name so that it takes precedence in the load order. Doing this, both traits still show up in the species trait list, but regardless of which you choose, once you start the game it uses the version in my trait file. Since your mod gives its bonus in the tech file, it also gains that benefit.
Is this alright with you?