Stellaris

Stellaris

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New Energy Source
   
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187.316 KB
27 May, 2016 @ 9:24pm
28 Jun, 2016 @ 4:41am
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New Energy Source

Description
While playing a game, it seemed ridiculous that power reactors took up literally over half of the utilities area of ships. A battleship I had with endgame tech had 2/3rds of its utilities area as power. Not to mention that using the extra stuff like the Na
22 Comments
zallo 23 Apr, 2019 @ 5:36pm 
it is sad that your mod deosn't work on the new versiuon le guin 2.2.7. Please answer me positively at jeangrenier34@hotmail.com rapidly
Peter34 3 Nov, 2016 @ 8:08pm 
The description of this mod seems to have been severely trunctated...
Kyu.Vulpes.Machine  [author] 27 Oct, 2016 @ 3:23pm 
@WarFire, I'll try to fit it into my schedual, but no promises, I'm working on a game, addicted to Thumper , and I have this project due tomorrow and I need to get it done with my group, maybe when I have some time on my hands. In the mean time check out my friends mod here , and thank you for your concern of my mod. :steamhappy:
HGL-WarFire 26 Oct, 2016 @ 10:54pm 
can you update to 1.3 pls and thank you for the mod
sindri42 22 Aug, 2016 @ 7:36pm 
I'm pretty sure that it just follows the same linear progression as the first five levels of power generator.
Kyu.Vulpes.Machine  [author] 22 Aug, 2016 @ 5:25pm 
Sorry, I've been busy creating my new game. So I'm not going to answer this area as much if at all.
Panopticon 22 Aug, 2016 @ 5:03pm 
Could you specify what exactly this adds? amount of power? cost? maybe a picture?
Kyu.Vulpes.Machine  [author] 21 Aug, 2016 @ 5:54pm 
@╬ Sýndìcate ╬ Sorry for the late responce, personally I do not remember, but if I remember correctly it's the same multiplier the game uses.
|X|_MIDAS_|X| 21 Aug, 2016 @ 12:18pm 
How much power does this produce? Your description is highly lacking.
Panopticon 13 Jul, 2016 @ 2:15pm 
I recommend adding more info to the description :)