Stellaris

Stellaris

New Energy Source
22 Comments
zallo 23 Apr, 2019 @ 5:36pm 
it is sad that your mod deosn't work on the new versiuon le guin 2.2.7. Please answer me positively at jeangrenier34@hotmail.com rapidly
Peter34 3 Nov, 2016 @ 8:08pm 
The description of this mod seems to have been severely trunctated...
Kyu.Vulpes.Machine  [author] 27 Oct, 2016 @ 3:23pm 
@WarFire, I'll try to fit it into my schedual, but no promises, I'm working on a game, addicted to Thumper , and I have this project due tomorrow and I need to get it done with my group, maybe when I have some time on my hands. In the mean time check out my friends mod here , and thank you for your concern of my mod. :steamhappy:
HGL-WarFire 26 Oct, 2016 @ 10:54pm 
can you update to 1.3 pls and thank you for the mod
sindri42 22 Aug, 2016 @ 7:36pm 
I'm pretty sure that it just follows the same linear progression as the first five levels of power generator.
Kyu.Vulpes.Machine  [author] 22 Aug, 2016 @ 5:25pm 
Sorry, I've been busy creating my new game. So I'm not going to answer this area as much if at all.
Panopticon 22 Aug, 2016 @ 5:03pm 
Could you specify what exactly this adds? amount of power? cost? maybe a picture?
Kyu.Vulpes.Machine  [author] 21 Aug, 2016 @ 5:54pm 
@╬ Sýndìcate ╬ Sorry for the late responce, personally I do not remember, but if I remember correctly it's the same multiplier the game uses.
|X|_MIDAS_|X| 21 Aug, 2016 @ 12:18pm 
How much power does this produce? Your description is highly lacking.
Panopticon 13 Jul, 2016 @ 2:15pm 
I recommend adding more info to the description :)
Kyu.Vulpes.Machine  [author] 28 Jun, 2016 @ 3:13am 
@sindri42, Sorry, I've been busy playing Terraria.
sindri42 28 Jun, 2016 @ 12:58am 
As of 1.2, every new feature added (map modes, new buildings, war philosophy, etc.) is showing up as variable names ("no_war_desc") instead of the text which those variables are supposed to be referencing.
Baked_Xyti 25 Jun, 2016 @ 5:10pm 
how much does this produce
mighty_drive 2 Jun, 2016 @ 5:24pm 
awesome, thank you :)
Kyu.Vulpes.Machine  [author] 2 Jun, 2016 @ 3:53pm 
bdowedeit, you'd be correct, and I'll even admit that I've made an error while upgrading my mod. I've forgot to redo the locilization files. It's been fixed.
mighty_drive 2 Jun, 2016 @ 3:08pm 
it has sth to do with language afaik... i used english (because of mods) and had the MILITARY_POWER display bug. when i tunred it back to german, everything was displayed correctly again.
Kyu.Vulpes.Machine  [author] 2 Jun, 2016 @ 12:23pm 
Ebohcalyps3, I bet a confilct is happening when using both mods. Or it might just be the game since when I load Stellaris and go to multiplayer I get MULTIPLAYER_DIRECT_JOIN and MULTIPLAYER_MATCH_REFREASH. So it's one of those two.
Void 1 Jun, 2016 @ 8:48pm 
When I use this and also the other mod that adds 5 new teirs of energy cores I get a bug similar to the one bearhiderug described except mine in both cases only applies to all ships with a military power value outside of the main set of naval ships. so like forts and transports and it just says MILITARY_POWER any idea what might be happening?
Kyu.Vulpes.Machine  [author] 31 May, 2016 @ 4:54pm 
Mod Updated!
Kyu.Vulpes.Machine  [author] 29 May, 2016 @ 8:39pm 
Sorry, can't upload it now, I'll do it in about 2 days from now. But it is safe to use.
leion247 28 May, 2016 @ 6:29pm 
I honestly checked a few times and don't know what your talking about. I didn't see that happen anywhere, though I did find another bug. Already have a fix for it. It's probably that my friend uploaded the wrong version of the mod. None the less I'll have him give a new update for it, and yes, it is safe to use.
ArmagedonMan 28 May, 2016 @ 11:11am 
Only problem is some of the graphics and names are replaced with their name templates from the actual code i.e: new_ship_component