Stellaris

Stellaris

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Expanded Spaceport +5
   
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28 May, 2016 @ 9:07am
28 May, 2016 @ 10:33am
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Expanded Spaceport +5

Description
hello all, i took the expanded spaceport mod from sotof https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690868046&searchtext=spaceport and edited it for a useable balance.

what i did is, that the spaceport now has 11 stages instead of only 6. Every new Stage adds another *1 module-slot to your station.

Each stage costs 75 minerals more then the vanilla-stage of that tier.(1st=starting, 2nd=75 minerals, 3rd=300 minerals, 4th=375 minerals etc)


incompatibilies should only arise with mods which modify the level and/or upgradecosts of a station in the defines.lua OR one of the following files:
-planet_view.gui
-spaceport.txt
-01_ship_sizes.txt
-01_eng_tech.txt


currently buggy

-spaceport 7-11 get no bonusses to their stats(i even added new bonusses), they disappear, if you level-up your spaceport t spaceport7->upgrades are as strong as tech1 spaceport
-buggy research->sometimes unclickable/unresearchable tech2-spaceport

after trying to fix it in another version:
-if prerequisities added->not used(for a new research of the slots as an upgrade after T6), if you research the T6 spaceport, you can upgrade to 12 without the new tech i added



if someone finds a solution, pls tell
11 Comments
Xeltosh  [author] 30 Oct, 2016 @ 7:34am 
i will probably look at it next week, maybe it´s working now ;)
dRuPpI 29 Oct, 2016 @ 1:50pm 
pls patch for 1.3
Xeltosh  [author] 28 Jun, 2016 @ 8:53am 
probably patched out, maybe i will look this weekend, if the new patch brought some differences
griff41 27 Jun, 2016 @ 10:41pm 
currently this mod is not 1.2 compatible. crashes when i try to look at the spaceport tab :steamsad:
Xeltosh  [author] 5 Jun, 2016 @ 2:40am 
that was my first idea to mod, but apparantly the number of slots is hardcoded. have lookd in any file, i thought could have something to do with spaceport, even got a file searcher. didn´t found the exact value. so atm i think it´s not possible
Legoras 5 Jun, 2016 @ 2:20am 
It is possible to add that after upgrade spaceport to next level, it will unlock 2 slots at once?
panpiper 4 Jun, 2016 @ 6:51am 
Thank you. Just modding things to have 25 spaces is a total cheat. Having 12 sections to actually build is a lot less cheaty.
Xeltosh  [author] 30 May, 2016 @ 9:05am 
hmm.....could be hard, depends on what you want to accomplish
BladeofSharpness 30 May, 2016 @ 4:43am 
The thing is, I want to replace a vanilla building... And I prefer to not overwrite all the buildings file.
Xeltosh  [author] 30 May, 2016 @ 3:21am 
the locators are hardcoded i think, as far as i understand how the station is programmed, every level-up of the station adds one theoretical locator-part, you only have to tell the game to actually use them. locator part 1-7 are vanilla entities!

if i understand you correctly youwant to add a locator to an existing building. i can´t say if this could work, but if it can, you have to programm way more then just some locators(extended guy, properly functions, and so on) in your case, wouldn´t it be easier, to make a new building?