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if i understand you correctly youwant to add a locator to an existing building. i can´t say if this could work, but if it can, you have to programm way more then just some locators(extended guy, properly functions, and so on) in your case, wouldn´t it be easier, to make a new building?
I have a question, I see you manage to edit in a clever way just modifying a part of an entity, like:
orbital_station.section_slots = {
"1" = { locator = "part1" }
(..)
but if I do the same on a building, it don't work (it add a new buggy building):
building_colony_shelter.produced_resources = {
food = 2
energy = 2
}
Any idea? Am I doing smth wrong or buildings don't support the feature?