Stellaris

Stellaris

29 ratings
Robots Plus
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
123.390 KB
28 May, 2016 @ 10:15am
4 May, 2017 @ 7:08am
8 Change Notes ( view )

Subscribe to download
Robots Plus

Description
Ever felt that robots and droids could make so much more than just mining? Well, this mod tries to change that.
To be brief for now the mod goes from just 3 basic robots: Robots, Droid and Synthetics, to 8 new clases of robots:

- Mining Robots (+15% Minerals, -%100 everything else)
- Farming Robots (+15% Food, -%100 everything else)
- Administrative Robots (+15% EC, -%100 everything else)

- Research Assistant Droid (+15% Physics Research, -%50 everything else)
- Protocol Droid (+15% Society Research, -%50 everything else)
- Factory Droid (+15% Engineering Research, -%50 everything else)

- Simple Synths (No modifiers besides the habitability one)
- Enhanced Synths (+20% to everything)
Popular Discussions View All (1)
1
23 Jan, 2017 @ 6:25am
How do you build a pop?
Praeses
38 Comments
Sangriacus  [author] 1 Sep, 2017 @ 12:41pm 
@Gorthaur exactly, that is why if I do anything else for stellaris now it will have to be another mod
Gorthaur the Cruel 27 Aug, 2017 @ 11:07pm 
You could add more traits to it's existing list, then again that would basically be a completely different mod.
Sangriacus  [author] 27 Aug, 2017 @ 4:01pm 
@Gorthaur yes, I heard. It's really likely that I'll stop supporting this mod
Gorthaur the Cruel 27 Aug, 2017 @ 9:46am 
The idea below is kinda what's happening in the next update, if you haven't heard. (well, the next dlc at least)
Sangriacus  [author] 28 Jun, 2017 @ 11:02am 
@opheliaalexiou Your suggestion is really interesting, I will try to add it, I can't make any promise though. Also I won't be working on the mod until next week since I'm kind of busy
opheliaalexiou 27 Jun, 2017 @ 4:06pm 
Mine Programming, 2 Trait Points -- +15% Mineral Production
Agrarian Programming, 2 Trait Points -- +15% Food Production
Infrastructure Programming, 2 Trait Points -- +15% Energy Production
Research Programming, 2 Trait Points -- +5% Physics, +5% Society, +5% Engineering
Quantum Programming, 1 Trait Point-- +15% Physics Research, -50% other Research
Protocol Programming, 1 Trait Point -- +15% Society Research, -50% other Research
Assembly Programming, 1 Trait Point -- +15% Engineering Research, -50% other Research
Philosophy Programming, 2 Trait Points -- +200% Habitability, +10% Unity Production
Savant Programming, 3 Trait Points -- +20% all Production
Combat Programming, 3 Trait Points -- +20% Garrison Strength, +20% Army Damage
Maintenance Programming, 2 Trait Points -- -20% Army Upkeep

Just an off-the-top-of-my-head idea.
opheliaalexiou 27 Jun, 2017 @ 4:06pm 
I like the idea of this, but I have two thoughts. First, could you make an improved combat synth option? The android armies just feel kind of flat to me. Second, maybe you could modify this to perhaps instead make it possible to use the genetic modification interface to modify robots and droids to upgrade them to synths (one of my games I have a lone robot that never upgraded to synth), and to modify them to different functions. Sort of like the genetic modification thing but with a variety of robotic traits that could be like what you mention above:
Sangriacus  [author] 1 Jun, 2017 @ 1:16pm 
@chiefmaster44 you are totally right
RandomGamerGuy 1 Jun, 2017 @ 10:24am 
Great mod makes robots more usefull but an idea I think would help would be is to have the robot factory provide some engineering research to make it a little more usefull and I think that makes sense.
Skye Is Tired 4 May, 2017 @ 11:57am 
Okay, I'll start a new game and see if I still get the bug. Thanks for looking into it!