Total War: WARHAMMER

Total War: WARHAMMER

102 betyg
Less Razing more Sack + Occupy
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Taggar: mod, Campaign
Filstorlek
Lades upp
Uppdaterades
7.382 KB
29 maj, 2016 @ 10:55
24 aug, 2017 @ 6:04
22 ändringsnotiser ( visa )

Abonnera för att ladda ner
Less Razing more Sack + Occupy

I 1 samling av MINOS
Minos Mods for Total War Warhammer
20 artiklar
Beskrivning
This Mod will make the AI sack, instead of Raze the Building.

Also they will more loot and occupy and sack, because of less Razing.

------------------------------------------------------------------------------------------

Gives the Woodelves, Chaos and Beastmen the Option to Sack Settlements, so that they dont go around razing the World.

------------------------------------------------------------------------------------------

Savegame compatible.

40 kommentarer
The Cure 27 apr, 2020 @ 17:58 
You should make this mod for TW2. Nobody has made one yet.
Parkers 22 apr, 2019 @ 1:55 
does this work for new dlc?
Svarty 1 mar, 2019 @ 17:08 
When I played with this mod, it made Chaos get stuck around Kislev because they kept sacking instead of razing it.

I decided that I wanted to let Chaos (but only Chaos) off this leash, so I deleted the top line from the Culture_Settlement_Occupation_Options_Tables in this mod the line I deleted looks like this;
occupation_decision_sack 0 0 wh_occupation_decision_chaos wh_main_bundle_horde_raze 1 500 0 Sack||You do not occupy the settlement but instead steal wealth and damage buildings. All captives are killed.||[[img:icon_public_order]][[/img]]{{tr:public_order}} is reduced and the previous owners will like you a lot less. sack 100 1

Now Chaos rampages across the map again (as it should IMO)!
humbleacadie 10 dec, 2017 @ 12:25 
Hi. Could you make a version where AI prefers taking or sacking over razing (when same race or compatible settlement type) BUT still sacks when uncompatible (i.e when greenskins take over a human settlement, they should not sack it continuously for 10 turns, but simply raze it
Dukhat 24 aug, 2017 @ 22:51 
Awesome, thanks!
MINOS  [skapare] 24 aug, 2017 @ 6:04 
Updated:

- Gives the Woodelves, Chaos and Beastmen the Option to Sack Settlements, so that they dont go around razing the World.

Expect more Factions to live on and a less razed World.
MINOS  [skapare] 10 aug, 2017 @ 20:32 
Updated.
HAREST 13 mar, 2017 @ 15:22 
So scratch that, it's actually still not working for me with no other mods installed, I just had a run of good luck when I tested it I guess. Does it work for you when you run it, Minos?
MINOS  [skapare] 12 mar, 2017 @ 10:47 
@ HAREST :

Maybe also because i updated it twice.
HAREST 12 mar, 2017 @ 8:03 
Interesting, I had no aggressive agents and defensive wood elves installed. I unsubscribed from both and this seems to be working now (I think). Both of those mods used to work just fine with this.

Anywho I'll tinker around with them and see if I can't make them all work together. Thanks!