Stellaris

Stellaris

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832.000 B
3 Jun, 2016 @ 4:31am
12 Dec, 2016 @ 6:53am
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More Genetic Engineering

Description
Actually only a Fix for only one case:

If you modify your primary species completly, the game doesn´t notice that and make it aliens at all with all problems of that.

this mod fires an event in the background which changes the primary species of your country to the new modified but only if you modify your old primary species completly. the event fires at the moment, the modification project is fullfilled and only for exactly that new modified species. if some pops of the old species where born between the modification-project is ongoing, nothing will happens and the new born pops will stay as the last representatives of your primary species.
Also if you modify only parts of your primary species or some other species, nothing will happens.


For Stellaris 1.4.x


Known Issues:
- All existing leaders (Ruler, Heir, Scientists, Governeurs, Admirals, Generals) stay at the old species until a new one will come into command. thats to change is only possible with killing all existing leaders and assigning new ones. not the way i prefer for....
- new name or rename of the species isn´t possible at the moment. i´m hoping for some mod-tools for doing this...


more plans are made - but unfortunalty actually not realizable. moddingtools (scopes, effects etc) are very limited for modding species... also i hope for more later....
Popular Discussions View All (1)
1
4 Jun, 2016 @ 12:45pm
differences between genetic fix mods
mate0815
15 Comments
Izuela 9 Jan, 2017 @ 3:22am 
I'm with you on wishing there was a way to rename species. Boldly renaming other species and their homeworlds is just something smug explorers do. Any species, even enemy ones. After all I am in control of my galactic language translator. I'll take the happines or diplomatic fallout.
mate0815  [author] 12 Dec, 2016 @ 6:58am 
update for patch 1.4.x done.
mate0815  [author] 7 Dec, 2016 @ 12:18pm 
i can´t check it before weekend - sorry, i don´t know it ATM.
AnUnculturedLittlePotato 6 Dec, 2016 @ 4:31pm 
Does this still work with 1.4?
mate0815  [author] 26 Oct, 2016 @ 4:06pm 
haven´t checked, but i can´t see, why not.
but i will check it until weekend.
Cirdain 26 Oct, 2016 @ 2:52pm 
Anyone know if this still works with 1.3?
mate0815  [author] 4 Sep, 2016 @ 11:28am 
it works only, if the mod is active at the moment, the modification-project is completed. the message starts the hidden event.
El_Harmakhis 4 Sep, 2016 @ 9:17am 
Does this work after I modified the species as well?
Gerishnakov 11 Jul, 2016 @ 3:26am 
@Psicraft is that a Silicon Valley reference?
Psicraft 10 Jul, 2016 @ 11:54pm 
Your files sometimes use spaces instead of tabs for indenting.