Stellaris

Stellaris

63 ratings
Gameplay Improvements
   
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4 Jun, 2016 @ 3:25pm
31 Oct, 2018 @ 5:59am
30 Change Notes ( view )

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Gameplay Improvements

Description
Updated for 2.1.3. YAAAAAAY

RECOMMENDED TO START NEW GAME. ELSE POPS MAY STARVE.

This mod is improving the gameplay to make the game feel more enjoyable and less clunky.

Changes made so far:
  • Claim Costs Reduced
  • Expansion Costs Reduced
    • Distance Modifier also reduced so its kind of worth to Expand not directly on your borders sometimes.
  • Introduced a new Tech "Total War"
    • Reduces Claim Costs by another 20%
    • Needs Battleship Tech
    • More than 100 years have to pass before you can get it
    • Is a Society Research
  • Truce time reduced from 10 -> 5 years to counter the waiting times, especially in the late game
  • Recently conquered modifier is reduced to 5 years to better fit the truce time
  • Reduced leader pool lead time from 10 -> 5 years to increase the chance of getting the one you need
  • Changed Naval Capacity per Pop from 0.1 to 0.25
  • Reduced Purge times to 20(normal), 60(Processing), 120(Labor Camps) months
  • Increased Food needed per pop and Growth boost from surplus food

Update List
  • 01.06.2018:
    • Naval Capacity per Pop from 0.25 to 0.40
    • Buffed Traditions:
      • Discovery: Assist Research Scientist scaling buffed (Lvl 10 Leader should now give 37% boost instead of 28%)
      • Expansion: A New Life now gives 2 extra Pops instead of 1; Reach for the Stars now reduces Starbase Influence Costs by 15% instead of 10%
    • The Starbase Building 'Hydroponics Bay' now gives 6 Food instead of 3
    • The Planet Edict 'Consectrated Worlds' is now cheaper (is from Ascension Perk)
    • Ascension Perks:
      • Galactic Force Projection now gives 50 Naval Cap instead of 80, but also increases the Naval Cap by 15% (makes it better Lategame)
      • Grasp the Void now increases the Starbase Capacity by 10 instead of 5
      • Eternal Vigilance now also reduces the Buildcosts of Defense Platforms by 20%
      • One Vision increases Empire Unity Output by 15% instead of 10%
      • The Planet Edict 'Consectrated Worlds' is cheaper
      • Executive Vigor now also gives 10% Edict Cost Reduction
    • All Megastructures can be build in parallel
    • Dyson Sphere Frame Buildtime reduced from 10 to 5 years and Buildcosts reduced from 50k to 25k
    • Ringworld Frame Buildtime reduced from 15 to 10 years

Compatibility
  • Should be compatible with any Mod.

If you have new ideas, criticism or kind words for us, leave a comment below and we will look into it. Thanks! :)
99 Comments
MaulMachine 29 Nov, 2019 @ 8:02am 
Thank you very much.
Dr.Med.Hätzlon  [author] 28 Nov, 2019 @ 1:41pm 
Yes. :steamhappy:
MaulMachine 28 Nov, 2019 @ 9:40am 
Very well, thank you.

May I spork this mod for my own use or distribution if I acknowledge you in the credits?
Dr.Med.Hätzlon  [author] 28 Nov, 2019 @ 9:35am 
Hey,
no i dont intend to continue this mod, or stellaris in general. U can use the things done as u please.
Peter34 25 Nov, 2019 @ 1:45am 
Yup.

Thanks for all the good work while it lasted, Dr.Med!
MaulMachine 24 Nov, 2019 @ 7:38am 
So I take it this has been abandoned?
Th3 Sunstryder 21 Jun, 2018 @ 1:45pm 
Nice :d2naturesprophet:
Dr.Med.Hätzlon  [author] 29 May, 2018 @ 1:22pm 
Updated!
Dr.Med.Hätzlon  [author] 11 Aug, 2017 @ 1:37pm 
Sorry guys wont update this mod anytime soon. Feel free to take the code and make your own mod with it.
Ganymed 11 Aug, 2017 @ 6:24am 
Maybe it's a bug: I can't research "Ecological Adaptation" to terraform colonized planets. The Research goes from "Atmospheric Manipulation" directly to "Climate Restoration" and missed it out.