Stellaris

Stellaris

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Startertech 1.4
   
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5 Jun, 2016 @ 2:58am
1 Nov, 2016 @ 10:21pm
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Startertech 1.4

Description
Outdated in 1.5+
For 1.5 i completely reworked it with Civics instead of using traits
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=903288783

I just wanted to have a way to start with certain techs, so after reading some guides and looking at other Trait mods, i created this mod.

This mod adds 5 new Traits

Terraformer: Unlocks Terrestrial Sculpting
Gene Tinkerer: Unlocks Gene Tailoring
Colonisation: Unlocks New Worlds Protocol
Robotics: Unlocks Robots
Advanced Weapons: Unlocks Plasma/Torpedo/Autocannon (based on your starting weapon)

You can only have one of them at the same time

Known Problem:
When you pick Colonisation and the game generates another New Worlds Protocol card in your first deck, its called New Worlds Protocol II in there. You cant research it a second time

(also why the heck is steam deleting this text whenever i update the version?!)

Changelog:
1.1
There is now a standalone addon for this mod which enables the Invader-Weapons as beginner techs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699321261

1.2
Reworked the Events from 7 individual events into 1 conditional. That way i can give more than one tech at gamestart without creating a whole new event for it.

1.3 Updated Namespace for 1.2 (still works with 1.1)

1.4 Added Living Metal (Startertech Specials)

1.5 Added Psionic Theory (Startertech Specials)

1.6 Literally nothing has changed. just updated the version number
18 Comments
Lazerus Artificial  [author] 20 Mar, 2017 @ 11:52am 
@SkylordF still works with 1.4, nothing has changed
Fluffy Gryphon 20 Mar, 2017 @ 11:50am 
Could you update this to V1.4.1 please?
Fragger 13 Feb, 2017 @ 1:14am 
It very well could be, my laptop is a pos FeelsBadMan
Lazerus Artificial  [author] 12 Feb, 2017 @ 3:10pm 
@I Have A Heart On For You works for me, problem must be on your end
Fragger 12 Feb, 2017 @ 2:55pm 
Mod does not show in my mods list and I am subscribed. Possible bug? I noticed that the Sins of the Prophets mod did the same thing until they did a bug fix
Knight 'Pink from the Outset' 6 Nov, 2016 @ 6:30pm 
So I dunno if you're tired of this mod yet, but I think since you've got advanced weapons on there, it'd be cool to be able to unlock the second tier of FTL drives at the start (mostly so warp empires can actually fight wormhole empires across spiral arms, heh)
arousseau16 5 Sep, 2016 @ 2:24pm 
nevermind finally figured it out
arousseau16 5 Sep, 2016 @ 2:01pm 
sorry to ask again but when i edit the file it still says that the trait is opposite, the files to be edited are steam/steamapp/workshop/content/281990/697788706 Right and then rearchive them?
arousseau16 4 Sep, 2016 @ 11:39am 
kk thank you
Lazerus Artificial  [author] 2 Sep, 2016 @ 4:31pm 
@arousseau16 only through editing the files yourself, i limited them to 1 because i didnt want a pure cheatmod.

in the mod folder, open "common/traits/01_startertech_traits.txt" and remove all the entries in the "opposites" brackets