Stellaris

Stellaris

Startertech 1.4
18 Comments
Lazerus Artificial  [author] 20 Mar, 2017 @ 11:52am 
@SkylordF still works with 1.4, nothing has changed
Fluffy Gryphon 20 Mar, 2017 @ 11:50am 
Could you update this to V1.4.1 please?
Fragger 13 Feb, 2017 @ 1:14am 
It very well could be, my laptop is a pos FeelsBadMan
Lazerus Artificial  [author] 12 Feb, 2017 @ 3:10pm 
@I Have A Heart On For You works for me, problem must be on your end
Fragger 12 Feb, 2017 @ 2:55pm 
Mod does not show in my mods list and I am subscribed. Possible bug? I noticed that the Sins of the Prophets mod did the same thing until they did a bug fix
Knight 'Pink from the Outset' 6 Nov, 2016 @ 6:30pm 
So I dunno if you're tired of this mod yet, but I think since you've got advanced weapons on there, it'd be cool to be able to unlock the second tier of FTL drives at the start (mostly so warp empires can actually fight wormhole empires across spiral arms, heh)
arousseau16 5 Sep, 2016 @ 2:24pm 
nevermind finally figured it out
arousseau16 5 Sep, 2016 @ 2:01pm 
sorry to ask again but when i edit the file it still says that the trait is opposite, the files to be edited are steam/steamapp/workshop/content/281990/697788706 Right and then rearchive them?
arousseau16 4 Sep, 2016 @ 11:39am 
kk thank you
Lazerus Artificial  [author] 2 Sep, 2016 @ 4:31pm 
@arousseau16 only through editing the files yourself, i limited them to 1 because i didnt want a pure cheatmod.

in the mod folder, open "common/traits/01_startertech_traits.txt" and remove all the entries in the "opposites" brackets
arousseau16 2 Sep, 2016 @ 2:23pm 
is there a way to have all the starter techs? playing in a massive galaxy (3000) on hard difficulty wanted to have a little bit of an adavantage
Rudeus (Deceased) 2 Jul, 2016 @ 10:32pm 
I love this mod! I hope you add some more traits with starting tech or stuff. And the description, there nice. Not just "here is robots", its "here is WHY there is robots" and I enjoy that :) Thanks, keep up the great work!
Lazerus Artificial  [author] 7 Jun, 2016 @ 2:39pm 
after around 5h now i finally figured out how to create a conditional event. so the next version is then even smaller with just 1 conditional event instead of 7 individual. also i could then allow multiple startertech choices if i want ;)
Lazerus Artificial  [author] 7 Jun, 2016 @ 2:28pm 
@ Mirror: nah, im still trying to figure out how i can "simplify" the code, and so far the code doesnt want to do what i want >_<
love 7 Jun, 2016 @ 2:22pm 
You are the best. Thank you.
Lazerus Artificial  [author] 7 Jun, 2016 @ 11:37am 
@Mirror: there you go, the link for the addon is in the description
Lazerus Artificial  [author] 7 Jun, 2016 @ 10:20am 
@Mirror, i could do that, but i would upload it as a seperate file then, i will eat my pizza and then i will build it pretty quick. could be fun with the "playable xxx" mods ;)
love 7 Jun, 2016 @ 5:46am 
Any chance you could put in Prethoryn weapons as a trait, too?