Sid Meier's Civilization V

Sid Meier's Civilization V

38 ratings
Donkey Kong: Donkey Kong and DK Island (BNW Only)
   
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File Size
Posted
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14.896 MB
5 Jun, 2016 @ 12:25pm
15 Jul, 2016 @ 7:49pm
11 Change Notes ( view )

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Donkey Kong: Donkey Kong and DK Island (BNW Only)

Description
(Insert Expand Dong joke here)

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UA:Banana-Slamma: During Golden Ages, Bananas may turn into Golden Bananas (Gives out +1 Food, +1 Gold and +1 Production, Give out +2 more Food if worked by a Plantation.) Starts next to a source of Bananas.
UU: Rambi Rider: Replaces the Horseman. Doesn't need Horses, is stronger but slower. Is more stronger if on a Plantation.
UB: Treehouse: Replaces the Constabulary. Has the same effects, plus +2 Science per Plantation.

Mods supported:
- JFD's Piety
- JFD's Rise to Power
- JFD's Exploration Continued Expanded
- JFD and Pouakai's Mercenaries
- Map Labels
- Unique Cultural Influence
- Civ IV Traits in Civ V
- JFD's Claims and Colonies
- YnAEMP
- Ethnic Units

Special Thanks:
- LeeS/Ishipp for the Lua coding help for the UA, as well as the original coders of code I borrowed for this mod.
- sukritact, for his icon template.
- David Wise and Grant Kirkhope; who done the music, originally done for Donkey Kong Country and Donkey Kong 64.
- Typhlomence, for the Unique Diplomacy files and the _CityNames.lua file
- whoward69, who orginally made the PlotIterators.lua file
- MarioWiki for info and pictures
- And finally, Nintendo for making the DK games.

To do:
- More Mod Support if I missed any
- Diplomacy lines for the Community Patch and the Civ4 Diplo. Features
- Balance fixes if there's complaints
- Change the music?
37 Comments
Max 23 Aug, 2021 @ 3:08pm 
I don 't get any science from the treehouse, either directly on resources or indirectly as yields to the city
That 1 Audino 1 Apr, 2020 @ 12:07pm 
I started up a game as D.K. with start bias off and got no bananas.
Rusty Shackleford 17 Mar, 2018 @ 8:37am 
@PHXHRC
Fixed it! thanks love the mod!!!!
PHXHRC  [author] 16 Mar, 2018 @ 2:14pm 
@Rusty Shackleford

Is it there as a Civ5.mod file? You can unzip with WinRar or some other unpacking program.
Rusty Shackleford 16 Mar, 2018 @ 1:27pm 
doesnt show up in my mods menu
✧Starshadow Melody✧ 21 Feb, 2018 @ 2:35am 
D D D
Frogasaur 12 Feb, 2017 @ 9:35am 
cg, c o c o n u t g u n
RoxyRiku94 28 Dec, 2016 @ 9:13am 
Oh, yeah right, I forgot that they'll get a terrain immunity when training units near the designated terrains. Never mind, then XD.

In this case, the Scurvy Immunity makes sense.
PHXHRC  [author] 28 Dec, 2016 @ 7:48am 
@RoxyRiku94

Well, If you're eating fruit all day, you'd be pretty scurvy proofed.

Anyways, I didn't add the Jungle Immunity to the Rambi Rider since in ExCE, I believe, units created in a city with a nearby tile like jungles and desert will gain immunity to them. And since that DK is mostly going to start next to a jungle, there's usually a good chance that you'd be jungle proof.

I never played with ExCE (I can't get it to work...) though, so I'm not sure If the method I use to add the Jungle Immunity to the Rambi Rider is a good idea.
RoxyRiku94 28 Dec, 2016 @ 4:33am 
The Rambi Rider has a Scurvy Immunity when playing with ExCE. Is this intentional? I thought that a Jungle Immunity would've been more appropriate XD.