Sid Meier's Civilization V

Sid Meier's Civilization V

Donkey Kong: Donkey Kong and DK Island (BNW Only)
37 Comments
Max 23 Aug, 2021 @ 3:08pm 
I don 't get any science from the treehouse, either directly on resources or indirectly as yields to the city
That 1 Audino 1 Apr, 2020 @ 12:07pm 
I started up a game as D.K. with start bias off and got no bananas.
Rusty Shackleford 17 Mar, 2018 @ 8:37am 
@PHXHRC
Fixed it! thanks love the mod!!!!
PHXHRC  [author] 16 Mar, 2018 @ 2:14pm 
@Rusty Shackleford

Is it there as a Civ5.mod file? You can unzip with WinRar or some other unpacking program.
Rusty Shackleford 16 Mar, 2018 @ 1:27pm 
doesnt show up in my mods menu
✧Starshadow Melody✧ 21 Feb, 2018 @ 2:35am 
D D D
Frogasaur 12 Feb, 2017 @ 9:35am 
cg, c o c o n u t g u n
RoxyRiku94 28 Dec, 2016 @ 9:13am 
Oh, yeah right, I forgot that they'll get a terrain immunity when training units near the designated terrains. Never mind, then XD.

In this case, the Scurvy Immunity makes sense.
PHXHRC  [author] 28 Dec, 2016 @ 7:48am 
@RoxyRiku94

Well, If you're eating fruit all day, you'd be pretty scurvy proofed.

Anyways, I didn't add the Jungle Immunity to the Rambi Rider since in ExCE, I believe, units created in a city with a nearby tile like jungles and desert will gain immunity to them. And since that DK is mostly going to start next to a jungle, there's usually a good chance that you'd be jungle proof.

I never played with ExCE (I can't get it to work...) though, so I'm not sure If the method I use to add the Jungle Immunity to the Rambi Rider is a good idea.
RoxyRiku94 28 Dec, 2016 @ 4:33am 
The Rambi Rider has a Scurvy Immunity when playing with ExCE. Is this intentional? I thought that a Jungle Immunity would've been more appropriate XD.
PHXHRC  [author] 3 Sep, 2016 @ 1:32pm 
@BlackLaser

The game sometimes doesn't unzip mods, so sometimes you'll need to unzip it yourself.
BlackLaser 3 Sep, 2016 @ 11:55am 
sorry for not reading the old answer... yes unzippin fixed it but if you ever decide to update the mod I will not get the update like this...
PHXHRC  [author] 2 Sep, 2016 @ 3:20pm 
@BlackLaser

Is the mod showing up as a civ5mod file? You can unzip it with WinRar or something like that.
BlackLaser 2 Sep, 2016 @ 12:04pm 
Mod does not show up for me either :(
PHXHRC  [author] 19 Aug, 2016 @ 10:22am 
@coloredpencilmario

I hope I can get E&D support for my mods eventually, but thinking up for them is kinda hard.
the6amgamer 19 Aug, 2016 @ 10:00am 
If u could, I'd appreciate events and decisions support
PHXHRC  [author] 18 Jul, 2016 @ 6:43am 
@Dances In Rain

Is it shoeing up as a .civ5mod file? You can unzip it with WinRar and the like.
󠀡󠀡 18 Jul, 2016 @ 2:13am 
The mod hasn't been showing up for me when downloaded etc. Could be a mod conflict but just posting to see if it might be a bug if common with others
Magenta Face 11 Jul, 2016 @ 12:08pm 
@PHXHRC

Thx for clearing it up. I'm really am enjoying playing as the leader of the bunch :balloonicorn:. I can't wait to send the kongs into space.
PHXHRC  [author] 11 Jul, 2016 @ 11:13am 
@Magenta Fox

The Treehouse gets +2 Science per Plantation, not the other way around; as in if the Plantation gets the Science. It's like that due to modding limitations.
Magenta Face 11 Jul, 2016 @ 9:53am 
I don't know if this an bug or is just my computer fault but for some reason whenever I built an Treehouse, none of the Plantations begin to yield any science - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722464548
(Kongo Jungle & Sloppy Sands are the ones that have Treehouses)
The first person to help me clarify if this is problem A or B (or C...) will recieve an magenta-colored banana :balloonicorn:
judahandrist 17 Jun, 2016 @ 9:59am 
kremland civ?
League of Attorneys 12 Jun, 2016 @ 12:54pm 
Dankey Kang!
Kram Noollow 10 Jun, 2016 @ 12:01pm 
I'd argue that the civ isn't strong enough as it. Its just one man's opinion but I love the idea for this mod and +1 production and +1 gold doesn't seem like enough; Perhaps kill the production in favor of 2 or more preferably 3 gold- since they are golden now ;) Making them a luxury would be great so long as you got rid of the tile bonuses as a trade off. The UB is a fantastic idea great work :D
DerigarsChairman 9 Jun, 2016 @ 8:18pm 
no trust me making it a lux would not make it too powerful, as you can only use 1 for happy and late game ai is probably too mad at you to trade. Like how indonesia has the spice islands it kind of makes sense
Rawr'kraine 🐉 7 Jun, 2016 @ 12:58pm 
"(+1 Production and +1 Gold)" that's why I asked, thanks.
please mention stuff like that discription.
PHXHRC  [author] 7 Jun, 2016 @ 11:37am 
@IDGCaptainRussia94

It's a resource that replaces the Banana. During Golden Ages, a Golden Banana might replace a Banana in your territory. It has extra yields from the banana (+1 Production and +1 Gold). I thought of making it a Luxury, but I thought that It might be too powerful.
Rawr'kraine 🐉 7 Jun, 2016 @ 9:42am 
So? What do golden banana actually do?
PHXHRC  [author] 5 Jun, 2016 @ 7:00pm 
@HeavyIsBlaziken

Following up on what Klisz said, what file format are those files are? You might be able to unzip it.
Klisz 5 Jun, 2016 @ 3:38pm 
@HeavyIsBlaziken They're showing up just as files, not even as folders? If that's the case, you need to open them up with a zipping program (WinRAR, 7zip, WinZip, etc) and extract them as separate folders. (The game is supposed to do this automatically but sometimes it fails to for some reason.)
PHXHRC  [author] 5 Jun, 2016 @ 2:27pm 
@HeavyIsBlaziken

I forgot to mention this, you could go ask others in CivFanatics, but I'm not sure if it'll work or not.
PHXHRC  [author] 5 Jun, 2016 @ 2:15pm 
@HeavyIsBlaziken

Yeah, that's too bad. Wish I knew.
HeavyIsBlaziken 5 Jun, 2016 @ 2:08pm 
I dunno either. I guess either the mods are just broken or I may have to be given them manually.
PHXHRC  [author] 5 Jun, 2016 @ 1:50pm 
@HeavyIsBlaziken

Hmm...
I downloaded the mod from {LINK REMOVED} and seems to work fine.

Try to delete the Civ5ModsDatabase.db file in C:\Users\Your Name\Documents\My Games\Sid Meier's Civilization 5\cache, and start up the game and wait at the Mod screen. The game should reinstall the mod.

If that doesn't work, use {LINK REMOVED} and put this mod's url in the box, download it and place it in the Mods folder.

If that doesn't work, I have no idea what's going wrong!

HeavyIsBlaziken 5 Jun, 2016 @ 1:37pm 
Yeah they just don't show up on the mod screen at all.
PHXHRC  [author] 5 Jun, 2016 @ 1:03pm 
@HeavyIsBlaziken
You mean that you can't enable them in the mod screen? You mean that you can't click on the green checkmark or you clicked on the checkmark and it doesn't show up?
HeavyIsBlaziken 5 Jun, 2016 @ 12:58pm 
I redownloaded the Mario civ, and downloaded this, and they are not showing up on the mod screen, and they only show up as a file on the MODS folder. Sorry, but you need someone to fully compile them into working mods.