Arma 3
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RHS 01: Agios Konstantinos (AFRF) SP/COOP10
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.559 MB
5 Jun, 2016 @ 9:45pm
7 Jun, 2016 @ 11:58am
3 Change Notes ( view )

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RHS 01: Agios Konstantinos (AFRF) SP/COOP10

In 1 collection by Ajax
USAF/AFRF Mirror Scenarios
4 items
Description
RHS mission: Clear Agios Konstantinos assisted by mechanized units. This is the AFRF version; the same exact mission can be done from the perspective of the USAF instead. ADAM mission maker was used. Singleplayer or COOP for up to 10 players.

USAF Version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=698420472


A group of 10 OSN operators clear a bridge and a roadblock before overruning the defenses of an insurgent garrison in preperation for a larger operation in tandem with mechanized units and a supporting helicopter. Enemy unit distribution is random and several are assigned random patrols, so the scenario should offer some replay value (once in singleplayer, once with friends?).

If you encounter any issues I apologize and will look into fixing them.
19 Comments
Gopan 23 Aug, 2016 @ 5:04am 
other scenarios 95% works perfect
Ajax  [author] 22 Aug, 2016 @ 3:51pm 
This doesn't happen to you in any other scenario?

(And RPT is an error log the game writes. I don't know where it's saved or how to read it; I only mentioned it to sound like I know what I'm doing)
Gopan 22 Aug, 2016 @ 1:30pm 
I set everything to LOW. FPS is 60. Distanse of view 500. Quality LOW. But it frezzes every 2 sec. I used just 3 RHS mods.
Gopan 22 Aug, 2016 @ 1:20pm 
USAF version the same freezes
Gopan 22 Aug, 2016 @ 1:10pm 
what is RPT?
Ajax  [author] 22 Aug, 2016 @ 9:44am 
@Gopan

Does the USAF version freeze?

Do you get any kind of script error (dev mode, or with start up settings) ? Does your RPT report anything funky?

I'm sorry it doesn't work for you.
Gopan 22 Aug, 2016 @ 6:46am 
freezes every 2 sec for 0.5 sec
Ajax  [author] 13 Jun, 2016 @ 12:01am 
Then go building-to-building, and flank, and don't be anywhere that gives the enemy a distance advantage.
vlad_8011 12 Jun, 2016 @ 2:06am 
@Applejaxc - Thanks for the reply, but human cannot see in that fog, AI can.
Ajax  [author] 11 Jun, 2016 @ 6:46pm 
@Nirk and Vlad

I play with a draw distance of 500m, which is well past the furthest engangement distance expected from the scenario. If the environment is too foggy for you to see your enemies, you should learn how to use cover and play carefully; humans are at a *huge* advantage over the AI at the level of foginess in the scenario and it's intentionally designed and playtested to be so.

Or you can use Virtual Arsenal to give yourself an m107 with explosive rounds and turn Agios Konstantinos(sp?) into Adios Mios(sp?).