Arma 3
RHS 01: Agios Konstantinos (AFRF) SP/COOP10
19 Comments
Gopan 23 Aug, 2016 @ 5:04am 
other scenarios 95% works perfect
Ajax  [author] 22 Aug, 2016 @ 3:51pm 
This doesn't happen to you in any other scenario?

(And RPT is an error log the game writes. I don't know where it's saved or how to read it; I only mentioned it to sound like I know what I'm doing)
Gopan 22 Aug, 2016 @ 1:30pm 
I set everything to LOW. FPS is 60. Distanse of view 500. Quality LOW. But it frezzes every 2 sec. I used just 3 RHS mods.
Gopan 22 Aug, 2016 @ 1:20pm 
USAF version the same freezes
Gopan 22 Aug, 2016 @ 1:10pm 
what is RPT?
Ajax  [author] 22 Aug, 2016 @ 9:44am 
@Gopan

Does the USAF version freeze?

Do you get any kind of script error (dev mode, or with start up settings) ? Does your RPT report anything funky?

I'm sorry it doesn't work for you.
Gopan 22 Aug, 2016 @ 6:46am 
freezes every 2 sec for 0.5 sec
Ajax  [author] 13 Jun, 2016 @ 12:01am 
Then go building-to-building, and flank, and don't be anywhere that gives the enemy a distance advantage.
vlad_8011 12 Jun, 2016 @ 2:06am 
@Applejaxc - Thanks for the reply, but human cannot see in that fog, AI can.
Ajax  [author] 11 Jun, 2016 @ 6:46pm 
@Nirk and Vlad

I play with a draw distance of 500m, which is well past the furthest engangement distance expected from the scenario. If the environment is too foggy for you to see your enemies, you should learn how to use cover and play carefully; humans are at a *huge* advantage over the AI at the level of foginess in the scenario and it's intentionally designed and playtested to be so.

Or you can use Virtual Arsenal to give yourself an m107 with explosive rounds and turn Agios Konstantinos(sp?) into Adios Mios(sp?).
Martian Patriot 11 Jun, 2016 @ 11:28am 
@vlad_8011 Check your draw distance, the game default is appallingly short!
vlad_8011 11 Jun, 2016 @ 2:30am 
Too much fog, its too hard to see any enemy, and enemy see you without problem.
flyboy 10 Jun, 2016 @ 6:15am 
Sweet, im looking forward to play it :)
Ajax  [author] 9 Jun, 2016 @ 4:36pm 
The LAV (and the other tanks, humvees, APCs, etc in both versions) aren't meant to do anything until after the checkpoint is taken, so that's definitely a bug. I wonder if the defenders got lazy and walked away from their trigger prematurely or something.

In the first version of the scenario, there were two machine gunners lying prone on the side of the road that isn't covered in bad guys, and I had to take them out because friendly AI couldn't figure out how to not walk into their line of fire one by one.

I'll look into why the vehicles are being weird later. I'm about to finish up the USAF version of the next mission.
flyboy 9 Jun, 2016 @ 2:42pm 
Yeah man, had a lot of fun playing it, its intense, and well done as a whole.
Walking was ok since it's arma you know, so you can rearm, find some nades and fak, and regroup with your squad : )
Fog was ok for me because i like it (more intense and cqb, and less 600+ meters engagements)
Units were well placed (maybe a few more on the right side of the road would be cool), and a few more targets at the bridge wouldn't hurt as well, a bit to easy to take imo :)
Both versions are great man, but maybe the LAV are going a bit too far in the usaf version, like they went directly for the hq when i took the bridge, dk if its ok or not, might be a random bug or something
Ajax  [author] 9 Jun, 2016 @ 2:13pm 
@flyboy

...you *liked* it?!

That means a lot more to me than it should. Can you provide any specific criticism or praise? Were there too many enemies? I know I saturate my missions with a lot more than conventional BIS scenarios. You didin't mind having to walk so far on foot between the checkpoint and the insurgent HQ? It wasn't too foggy?

Which version did you like more?
flyboy 8 Jun, 2016 @ 5:18pm 
great mission man, realy enjoyed it, both by the way
[9RT]V®M®F® 8 Jun, 2016 @ 11:03am 
all fine! it's my error))
Ajax  [author] 7 Jun, 2016 @ 11:03am 
Is it given you an error about missing the KA-52? It's an attack helicopter from the Russians. Make sure you are running the RHS:AFRF mod, and that it's up to date; I don't know if it was added in the most recent (0.4.1) update when they added GREF or what.

I've been able to load it just fine. I doubt I used a vehicle from a different mod by mistake but I'll double-check today. I'm going to modify both missions anyway to add some music and singleplayer auto saves.