Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Being able to convert the pod was nice, but alas isn't possible anymore.
But I still noticed that the ship just doesn't make it to space using the autolaunch. Am I doing something wrong or is it just not powerful enough anymore?
Thankfully though, crashing nose first saves all the important parts in my creative tests (with dampeners on. Not sure if they made a difference though lol).
I do hate the new pods, for awhile they always exploded. But that got fixed. But now, they're still shit....ruins the fun of planets if you can't *do* anything for 1 - 2 days.