Age of Wonders III

Age of Wonders III

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Fortress Additions
   
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13.393 MB
10 Jun, 2016 @ 1:33pm
11 Jun, 2016 @ 3:07am
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Fortress Additions

Description
****************DISCLAIMER***************
The author of this mod is Leon Feargus, so he deserves all the credit! I merely uploaded it for him since it wasn't possible for him to do so.
************************************************

FORTRESS ADDITIONS

Replaces the 'Build Fortress' and ‘Build Watchtower’ abilities of Builders with the 'Build Sentry Camp' and ‘Build Lookout’ abilities. Upgrade chains are: Sentry Camp -> Wooden Fort -> Stone Fortress -> Stronghold and Lookout -> Watchtower. Also changes functionality of Watchtowers to match that of Forts, gives a tiny base income to the structures and adds some racial flavour.

This is version 1.0. Please help me by testing and providing feedback!

Mod purpose:
This mod aims to increase the value and usage of defensive structures. It adds options for resource gathering, refining the choices that must be made as to where to build them, to what extent to upgrade them and whether or not to settle them with a Pioneer.

Sentry Camp
Cost: 60 Gold
Build Time: 1 Turn
Domain Radius: 1
Base income: 1 Gold
TC: Brigand Hideout

Wooden Fort Upgrade
Upgrade Cost: 60 Gold
Upgrade Time: 1 Turn
Domain Radius: 2
Base income: 2 Gold
TC: Fortress – Wooden Wall

Stone Fortress Upgrade
Upgrade Cost: 120 Gold
Upgrade Time: 2 Turns
Domain Radius: 3
Base income: 4 Gold
TC: Fortress - Stone Wall

Stronghold Upgrade
Upgrade Cost: 120 Gold
Upgrade Time: 2 Turns
Domain Radius: 4
Base income: 8 Gold
TC: Fortress - Stone Wall

Lookout
Cost: 60 Gold
Build Time: 1 Turn
Vision Radius: 5
Base income: 1 Knowledge
TC: Fortress - No Wall

Watchtower Upgrade
Cost: 120 Gold
Upgrade Time: 2 Turns
Vision Radius: 7
Base income: 2 Knowledge
TC: Fortress - Wooden Wall

Notes:
- When an outpost is created on any of these structures it will inherit the correspondent wall-type. In the case of Watchtowers and Strongholds there will also be new city upgrades, City Watch and Citadel. These city upgrades can only be acquired this way and provide +2 vision and +1 domain respectively.
- Lookouts and Watchtowers expand domain. This means one can use summon spells on and around them and raze them without having an army present. For some reason, the visual domain marker disappears when upgrading a Lookout to a Watchtower without having an army present. The Watchtower will still function as it should.
- The domain radius of the Sentry Camp and Wooden Fort can infringe on existing domain by 1 hex , the domain radius of the Stone Fortress and Stronghold can infringe on existing domain by 2 hexes.
- The vanilla watchtower was renamed ‘Ancient Watchtower’ and has gained +1 vision on account of being so tall and looking so ancient.
- Builders now have ‘Build Road’ as default ability on the strategic map.
- Structure ownership flags have been adjusted for visibility.

Possible future updates/wish-list:
- ToW integration
- RMG integration
- AI integration
- Change bridges
- Marine structures
- Racial builders & pioneers
- Builders & pioneers valid in TC
- Visual adaptation for Necromancers
- Event messages for finished construction
Suggestions are welcome.

This mod changes these rpk-files: Aow_Structures, Aow_Unitproperties, Unitpioneer, Unithalflings, Unitfrostlings, Unittigrans, Cityhalflings, Cityfrostlings, Citytigran, Citypropertieslogic.

Many thanks to IHunterKiller for paving the way with his Racial Watchtowers mod, Gloweye for general helpfulness, Eomolch for being cooperative and Decoy for the initial idea: http://aow.triumph.net/forums/topic/suggestion-sentry-camp/
41 Comments
PlummusDucis 27 Aug, 2020 @ 7:59am 
Heya mate! I always play AoW3 with your mod; I absolutely love it. I'm currently working on an overhaul expanding building abilities to Engineers. How could I go about making it compatible with this mod?
~かαɨƴʊ~ 30 Nov, 2018 @ 2:02am 
Heya! i love your mod! Buuut...could it be that iam unable to build water fortresses now? the other day i wanted to protect my route through the river...aaand i realized i cannot build a water fortress p-p
leon feargus  [author] 12 Jun, 2018 @ 10:53am 
@Ana: AI does not build any of these structures, same as the old fortresses.
@me: This mod is not compatible with Racial Watchtowers. Ancient watchtowers should have their vanilla model. There used to be a problem that it would show up as a halfling tower. I hope that problem is no longer there because I am not in a situation where I can easily fix things, anyway ... see below.
@Artemis: The mod ´broke´ after the latest patch (poseidon) that added marine structures. I made a new version called: Fortress Additions Addendum. You should subscribe to that one and unsubscribe from this one.
Cheers
Artemis *Seven* 12 Jun, 2018 @ 10:45am 
I just got back to the game after a long hiatus only to find that this mod is suddenly not compatible with the vanilla version of the game (no DLCs)... What's up with that?
< blank > 24 Apr, 2018 @ 6:30pm 
Hi leon, I wanna say I really love this mod and the flexibility it brings. I have just 2 questions.

Is it possible to integrate/make compatible this mod with the Racial Watchtowers mod?

And is there any way to change the original watchtowers (i.e. Ancient Watchtower) back to their vanilla model?

Thank you!
dizzy 2 Feb, 2018 @ 8:50am 
Does the AI use them?
leon feargus  [author] 14 Oct, 2017 @ 2:20pm 
Since it is very difficult for me to upload big mod files I will not be making any compatibility patches or other versions. If I can assist other modders in this regard I will be happy to help.
leon feargus  [author] 14 Oct, 2017 @ 2:17pm 
I have made an updated version of this mod and finally manged to upload it to my own account. I advise everyone to unsubscribe from this one and subscribe to the new version instead. In due time I will have this version removed in order to avoid confusion. Sorry for any inconvenience.
martin.duchoslav 21 Sep, 2017 @ 1:44pm 
@Eredar
Agreed here, a compatibility patch would be awesome.
Haru Haias 16 Sep, 2017 @ 11:42am 
Any version of this great mod that doesn't need the dlc?