Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@me: This mod is not compatible with Racial Watchtowers. Ancient watchtowers should have their vanilla model. There used to be a problem that it would show up as a halfling tower. I hope that problem is no longer there because I am not in a situation where I can easily fix things, anyway ... see below.
@Artemis: The mod ´broke´ after the latest patch (poseidon) that added marine structures. I made a new version called: Fortress Additions Addendum. You should subscribe to that one and unsubscribe from this one.
Cheers
Is it possible to integrate/make compatible this mod with the Racial Watchtowers mod?
And is there any way to change the original watchtowers (i.e. Ancient Watchtower) back to their vanilla model?
Thank you!
Agreed here, a compatibility patch would be awesome.
Your mod is one of the most immersive in terms of empire building features.
Thank you btw, everything else works just as you intended and I love the additions. I just really miss the vanilla watchtower texture cuz I feel the new Ancient Watchtower doesn't really look ancient. If anything, it looks like a Hafling's 3-story home. Watchtowers reminiscent of AOW2's texture may be a good idea.
@christophe: In order to avoid conflict between mods I had to make this mod override Racial Watchtowers mod, because both mods change the racial builder units.
Is it compatible with racial watchtower by any chance ?
Keep up the good work!
- Thanks and have fun!
@ leon feargus: I'm not sure if we know each other...my best friend plays a TON of Total War games on here, maybe from that? Also I've been stalking the mod community for AOW3 for a long time, and commented a few times. Some great mods out there, and this might be among them. Great job!
It is important to note that, even though the marker disappears, functionality remains the same, meaning you can still summon units there and raze it without an army.
The only mechanical effect difference is when the tower is located in a city's domain. In the former case the tower's domain will be absorbed by the city's. In the latter case it will remain a seperate little domain, which may be important in the fringe case that units summoned there will not have the benefits of a spell/structure of the city.
Hope this is clear enough.
@ thatoneguyfromthatoneplacestl: Don't I know you from somewhere? - As was disclaimed in the description I had upload troubles. One of the devs tried to help and uploaded the mod to figure out the problem, this is why it was up for a while.