XCOM 2
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Battlescanner And Mimic Beacon Charges
   
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11 Jun, 2016 @ 12:24am
11 Jun, 2016 @ 12:30am
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Battlescanner And Mimic Beacon Charges

Description
Tried to think of a better name, couldn't.

This mod allows you to customize the charges the Battlescanner and Mimic Beacon have, because it seems they have been forgotten.

-= USAGE =-

This mod contains the XCOM 2 defaults for uses for both items.

If you change the variables in this mod you'll also want to change the already existing variables in the INI files to tweak the item just right. You can increase the number of scanners and shorten the duration for example.

Also note this will affect the Specialist ability when changing Battlescanner. They are tied together. However, uses per missions for the Scanning Protocol is independant and not affected by this mod. Try my "Customize All Abilities" mod.

GAME DEFAULTS:
DefaultGameCore.INI
[XComGame.X2Item_DefaultUtilityItems]
BATTLESCANNER_RANGE=28
BATTLESCANNER_RADIUS=12
MIMICBEACON_RANGE=10

[XComGame.X2Ability_ItemGrantedAbilitySet]
BATTLESCANNER_DURATION=4 <- This is way too long IMHO

DefaultGameData_SoldierSkills.ini
[XComGame.X2Ability_MimicBeacon]
MIMIC_BEACON_TURNS_LENGTH=1
GuaranteedToHitMod=1000; <- Added to enemy aim, seems excessive, use 10 or 20.

Stats for the actual Mimic Beacon unit:
DefaultGameData_CharacterStats.INI
[MimicBeacon X2CharacterTemplate]

-= MY OPINION =-

Scanner toss range is too far and radius of sight is too short. I made it last only 1 round (duration = 2) and increased uses to 3.

I like having 2 mimic beacon charges. It might seem overpowered, but then after the nerf and as you progress in the campaign it's really not that good. I also modded my game AI so that it doesnt -always- go after the beacon, only sometimes with a random dice throw. Some enemies respond to it better (Zombies never ignore it). It's important to always be on edge in XCOM and use solutions that make sense.

-= MIMIC BEACON AI / FUNCTIONS =-

Not affected. Behaves exactly the same way, no AI changes.

-= COMPATIBILITY =-

No overrides, just 2 variable changes.

-= LW2 COMPATIBILITY =-

Deprecated assuredly, don't use.
17 Comments
[=VF=]-Ray Jefferson 10 Mar, 2018 @ 6:06pm 
Don't work with WOTC
Juravis  [author] 9 Feb, 2018 @ 9:22pm 
I strongly urge you to read the mod description, which answers all your questions.
The Big Red 1 9 Feb, 2018 @ 11:48am 
i still like the ability to keep the toss range and duration of the battle scanner stats the same do i need to use XCOM dev tools to do so? or do i need to do something else completely?
Juravis  [author] 9 Feb, 2018 @ 11:20am 
Probably but not officially since both have not changed
The Big Red 1 9 Feb, 2018 @ 9:30am 
does this work fo WOTC?
Ser Lancelot 23 Jun, 2016 @ 8:47pm 
*insert Sherlock comment here*

Seriously though, AA, keep up the good work. Between you, -bg-, & grimy...yep, this game is the game I want to play.
Juravis  [author] 23 Jun, 2016 @ 8:43pm 
If i modded it its because it wasnt there in the first place
Ser Lancelot 23 Jun, 2016 @ 7:28pm 
No, I know how to find the config files for mods, I meant the default files for XCOM? I'm guessing that the vanilla game didn't have charges for the Mimic Beacon, only your mod does.

All good!
Juravis  [author] 23 Jun, 2016 @ 7:22pm 
@Ser Lancelot C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\701501910\Config\XComItemsAmmoConfig.ini
Ser Lancelot 23 Jun, 2016 @ 7:03pm 
I meant the default files...or I can only edit said charges using this mod? Thanks, as always.