XCOM 2
Battlescanner And Mimic Beacon Charges
17 Comments
[=VF=]-Ray Jefferson 10 Mar, 2018 @ 6:06pm 
Don't work with WOTC
Juravis  [author] 9 Feb, 2018 @ 9:22pm 
I strongly urge you to read the mod description, which answers all your questions.
The Big Red 1 9 Feb, 2018 @ 11:48am 
i still like the ability to keep the toss range and duration of the battle scanner stats the same do i need to use XCOM dev tools to do so? or do i need to do something else completely?
Juravis  [author] 9 Feb, 2018 @ 11:20am 
Probably but not officially since both have not changed
The Big Red 1 9 Feb, 2018 @ 9:30am 
does this work fo WOTC?
Ser Lancelot 23 Jun, 2016 @ 8:47pm 
*insert Sherlock comment here*

Seriously though, AA, keep up the good work. Between you, -bg-, & grimy...yep, this game is the game I want to play.
Juravis  [author] 23 Jun, 2016 @ 8:43pm 
If i modded it its because it wasnt there in the first place
Ser Lancelot 23 Jun, 2016 @ 7:28pm 
No, I know how to find the config files for mods, I meant the default files for XCOM? I'm guessing that the vanilla game didn't have charges for the Mimic Beacon, only your mod does.

All good!
Juravis  [author] 23 Jun, 2016 @ 7:22pm 
@Ser Lancelot C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\701501910\Config\XComItemsAmmoConfig.ini
Ser Lancelot 23 Jun, 2016 @ 7:03pm 
I meant the default files...or I can only edit said charges using this mod? Thanks, as always.
Ser Lancelot 23 Jun, 2016 @ 6:54pm 
Where do you adjust the Battlescanner & Mimic Beacon charges in the .ini? Or is that one only through your Customize Abilities mod?
Juravis  [author] 11 Jun, 2016 @ 9:19pm 
@KiloLima I think the only way would be to make them not visible to the enemy, but that defeats the entire point.
KiloLima 11 Jun, 2016 @ 7:41pm 
Please try that and let me know, i would really like to see it work as well
Juravis  [author] 11 Jun, 2016 @ 7:47am 
@tyranthym Go into defaultai.ini and change mimicbeaconbehavior
Juravis  [author] 11 Jun, 2016 @ 7:46am 
@kilolima i tried it doesnt work unfortunately id really like it to work but i think. Maybe if they had some sort of Phantom concealment for 1 round... I should try that
KiloLima 11 Jun, 2016 @ 5:51am 
Is there a way to change it so throwing a mimic beacon doesn't break concealment?
tyranthym 11 Jun, 2016 @ 3:21am 
If u mind telling me how did u change enemies responding to the beacon? is this included in this mod already?
This is what i'm after for a long time.
Cheers