XCOM 2
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Crit Chance Change
   
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Tags:  gameplay
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234.108 KB
12 Jun, 2016 @ 10:08pm
1 Change Note ( view )

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Crit Chance Change

In 1 collection by xylthixlm
Shadow Ops Long War individual mods
6 items
Description
This mod makes a simple change to critical hit chances: shots with a hit chance below 85 take a -1 penalty to critical hit chance for every 2 points below 85 the hit chance is. For example, a shot with a hit chance of 65 has -10 to crit chance, and a shot with a hit chance of 45 has -20 to crit chance.

In vanilla XCOM 2, increasing your defense doesn't actually decrease the chance that a particular shot will be a critical hit. Increasing your defense by 20 might take a shot from 50% miss, 40% regular hit, 10% crit to 70% miss, 20% regular hit, 10% crit. This change makes it so that increasing your defense actually helps protect you against critical hits. Other mods do the same thing by returning to XCOM 1's system where the two chances are rolled separately, but that makes it so that bonuses to crit chance are less valuable: if you have a 50% chance to hit, a +20 crit chance bonus becomes really only a +10 bonus. This mod leaves crit chance bonuses just as good as they were before.

This is derived from a similar change in my Shadow Ops Class Pack mod. If you have that mod, you don't need this one.
10 Comments
zin 9 Apr, 2023 @ 9:26am 
An update would be great!
JLtheking 2 Sep, 2017 @ 8:11am 
Narrowed down this mod to crash WOTC on launch =( Requesting for an update!
macelharen 4 Aug, 2017 @ 1:23pm 
intriguing idea. I'll definitely bookmark this just in case i don't like "EU Aim Rolls"
Zombra 4 Jan, 2017 @ 2:25pm 
Calling all modders

Calling all modders

I have no idea if there's a legitimate resource to request mods, so I am infiltrating the threads of modders who appear to know their shit.

Long story short, I'm sick of → exploding cars ← and would like to mod them out! I'm told this would likely be an easy fix, but I know nothing about modding.

There is a discussion thread: https://steamhost.cn/steamcommunity_com/app/268500/discussions/0/359543951715447806/ so we don't need to add any more clutter here.

I know this has nothing to do with your crit chance mod, and I apologize for intruding here ... but I thought hey, maybe you'd be willing. Can't hurt to ask?

Thanks for reading.
Jabel 7 Jul, 2016 @ 4:17pm 
Compatible with Original High Hit Dodge Behaviour?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=637362134
iAmAPumpkin 23 Jun, 2016 @ 4:17pm 
What would you think of (optionally) adding a crit *bonus* for hit chances over 100%?

+1% crit per 2 or 3 aim over 100 would be interesting, but might make shotguns too powerful... the range bonuses on shotguns aren't penalizing enough at medium-to-long range anyway. Time to do some *.ini file digging...
空.明 13 Jun, 2016 @ 7:06am 
Interesting
unikornus 12 Jun, 2016 @ 10:56pm 
Thanks for the response :)
xylthixlm  [author] 12 Jun, 2016 @ 10:56pm 
Yes, it affects all units equally.
unikornus 12 Jun, 2016 @ 10:55pm 
Giving this a try. I assume it's same for enemy units?