XCOM 2
Crit Chance Change
10 Comments
zin 9 Apr, 2023 @ 9:26am 
An update would be great!
JLtheking 2 Sep, 2017 @ 8:11am 
Narrowed down this mod to crash WOTC on launch =( Requesting for an update!
macelharen 4 Aug, 2017 @ 1:23pm 
intriguing idea. I'll definitely bookmark this just in case i don't like "EU Aim Rolls"
Zombra 4 Jan, 2017 @ 2:25pm 
Calling all modders

Calling all modders

I have no idea if there's a legitimate resource to request mods, so I am infiltrating the threads of modders who appear to know their shit.

Long story short, I'm sick of → exploding cars ← and would like to mod them out! I'm told this would likely be an easy fix, but I know nothing about modding.

There is a discussion thread: https://steamhost.cn/steamcommunity_com/app/268500/discussions/0/359543951715447806/ so we don't need to add any more clutter here.

I know this has nothing to do with your crit chance mod, and I apologize for intruding here ... but I thought hey, maybe you'd be willing. Can't hurt to ask?

Thanks for reading.
Jabel 7 Jul, 2016 @ 4:17pm 
Compatible with Original High Hit Dodge Behaviour?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=637362134
iAmAPumpkin 23 Jun, 2016 @ 4:17pm 
What would you think of (optionally) adding a crit *bonus* for hit chances over 100%?

+1% crit per 2 or 3 aim over 100 would be interesting, but might make shotguns too powerful... the range bonuses on shotguns aren't penalizing enough at medium-to-long range anyway. Time to do some *.ini file digging...
空.明 13 Jun, 2016 @ 7:06am 
Interesting
unikornus 12 Jun, 2016 @ 10:56pm 
Thanks for the response :)
xylthixlm  [author] 12 Jun, 2016 @ 10:56pm 
Yes, it affects all units equally.
unikornus 12 Jun, 2016 @ 10:55pm 
Giving this a try. I assume it's same for enemy units?