Hearts of Iron IV

Hearts of Iron IV

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Supreme Council v2
   
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14 Jun, 2016 @ 3:41pm
1 Nov, 2020 @ 11:05am
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Supreme Council v2

Description
Supreme Council is a non-intrusive cheat/tweak mod. It only helps the player and not the AI!
It adds over-powered units/equipment, cheap ships/fighters/missiles and super buildings that can even add resources!
It also includes a fun event, accessible through the console command "event supreme_council.1". Check out more details below:

New techs that allow you to tweak how strong your nation is:
- Super powerful/fast ground batallion with specialized military equipment;
- Cheap fighters, battleships, carriers, subs, destroyers that build almost instantly;
- Add all resources to any of your states by constructing a brand new refinery type;
- Boost your country with nation-wide bonuses through new technologies;
- Shoot cheap missiles at your neighboring enemy nations.

Most tweaks are scalable - They start gentle, then go crazy if you want.
- 3 levels of ground equipment;
- 2 levels of boosts to nation;
- 2 levels of increased factory slots;
- 2 levels of boosts to industrial output and construction speed;
- 2 levels of boosts to navy;
- 2 levels of boosts to airforce;
- 2 levels of resource creation;
- Build any of the fighters of major nations. For instance, build Bf-109s as Finland, P-39s as USSR or Zeros as USA.

Includes special events accessed through the console command "supreme_council.1". This command gives extra toys:
- Add as many research slots as you want (I haven't discovered the limit yet);
- Change party popularity within your nation, enabling quicker flips to a faction of your choice;
- Add stability, war support and command points;
- Decrease world tension;
- Add political points.

Notes:
- Personally, I enjoy creating a single cheat ground division and keep it at my capital, only using it in emergencies. These cheat units encircle and eliminate entire armies very easily.
- The intention is to not change content or game mechanics. I have modified the least amount of files possible. So far, they are only a few text files, all edited with notepad, with no custom graphics added.
- There are blocks so the AI doesn't use the additions from the mod.
- The only tech-tree used is the Infantry Support tab. Otherwise, there should be few conflicts with other mods.
- The mod was created with all DLCs up to Man The Guns. Paradox's DLC hoarding makes the upkeep for other DLCs impossible.

Enjoy!
Popular Discussions View All (8)
1
11 Aug, 2017 @ 5:57pm
Latest Update?
LasagnaMan12
1
1 Jul, 2016 @ 4:30pm
Update 4! 1.1.0
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ
1
26 Jun, 2016 @ 3:11pm
Update 3!
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ
207 Comments
Xherdos 30 Sep, 2022 @ 6:47am 
i hope someone is so kind to work on this mod, even though it doesn't work anymore it's still a lovely one.
Cormac/HUN/ 1 Jul, 2022 @ 5:15am 
How to fix the missing train researches:

You need to use text editor, like notepad++.

You need edit this file: steam mod directory....\this mod numbers\common\technologies\support.txt

There find this (the file start with this):
technologies = {

@1918 = 0
@1936 = 2
@1938 = 4
@1939 = 6
@1940 = 8
@1941 = 10
@1942 = 12
@1943 = 14
@1944 = 16
@1945 = 18
@1946 = 20


From there, you need to paste this lines (sorry, but max 1000 chars can write here, so i make a file with the codes) , you can download there:

https://republiknet.hu/fajlok/HOI4_missing_train_fix_codes.txt

Then now you can research the trains...maybe change the positions will can better, but with this can handle good.


How to work: Simple just copy the train research codes from the original game files into this mod support.txt file, thats all guys.


(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ thanks this mod, it is one of the best for me!
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 7 Jan, 2022 @ 5:17pm 
Sorry, I don't have the new expansions, although I pre-purchased the most expensive package that included some. Without the last few expansions, I can't even know how they work, even if I had the time (which I don't).
If you wish, you can explore the files on your drive after subscribing to this mod and make the adaptations. I tried to keep it simple, messing with the least files as possible, and only txt files.
This is one reason why I think Paradox needs to rethink their business model. There are just too many possible expansions and their combinations that it makes modding impossible to upkeep on an amateur level. Also, as a late customer, you don't even know where to start buying. I gave up on buying Cities Skylines, CK2 and Stellaris for this reason.
Good luck, folks!
Azrael 6 Jan, 2022 @ 9:39pm 
Please update! The trains are overriden with this mod meaning you cant use it cus you get 0% supply and just lose lmao
Mr. Zero 31 Aug, 2021 @ 1:14pm 
Is this going to be updated soon? I would love to see an updated version!
JanSadgetini 27 Aug, 2021 @ 5:22pm 
It'd be nice if someone continued or updated this. I loved this mod.
christoo92 26 Nov, 2020 @ 10:28pm 
Happy Thanksgiving! :)
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 20 Nov, 2020 @ 3:05pm 
Hi! Sure! It would be cool if you post the name of your mod or link to it here so others can find it too. This mod isn't working great in every configuration, as we can see below, so offering alternatives would be great. Thanks for asking!
Mister F 20 Nov, 2020 @ 10:48am 
Hello! Can I use your mod files for my own mod?
Crêpes 13 Nov, 2020 @ 5:57am 
Yes the game loads, I just can't see anything in the support tech tree
The coding structures might be the thing yes, before you updated to MTG it worked fine and since then it doesn't.
Thank you for your time, i'll look into getting MTG in future sales and see from there