Hearts of Iron IV

Hearts of Iron IV

Supreme Council v2
207 Comments
Xherdos 30 Sep, 2022 @ 6:47am 
i hope someone is so kind to work on this mod, even though it doesn't work anymore it's still a lovely one.
Cormac/HUN/ 1 Jul, 2022 @ 5:15am 
How to fix the missing train researches:

You need to use text editor, like notepad++.

You need edit this file: steam mod directory....\this mod numbers\common\technologies\support.txt

There find this (the file start with this):
technologies = {

@1918 = 0
@1936 = 2
@1938 = 4
@1939 = 6
@1940 = 8
@1941 = 10
@1942 = 12
@1943 = 14
@1944 = 16
@1945 = 18
@1946 = 20


From there, you need to paste this lines (sorry, but max 1000 chars can write here, so i make a file with the codes) , you can download there:

https://republiknet.hu/fajlok/HOI4_missing_train_fix_codes.txt

Then now you can research the trains...maybe change the positions will can better, but with this can handle good.


How to work: Simple just copy the train research codes from the original game files into this mod support.txt file, thats all guys.


(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ thanks this mod, it is one of the best for me!
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 7 Jan, 2022 @ 5:17pm 
Sorry, I don't have the new expansions, although I pre-purchased the most expensive package that included some. Without the last few expansions, I can't even know how they work, even if I had the time (which I don't).
If you wish, you can explore the files on your drive after subscribing to this mod and make the adaptations. I tried to keep it simple, messing with the least files as possible, and only txt files.
This is one reason why I think Paradox needs to rethink their business model. There are just too many possible expansions and their combinations that it makes modding impossible to upkeep on an amateur level. Also, as a late customer, you don't even know where to start buying. I gave up on buying Cities Skylines, CK2 and Stellaris for this reason.
Good luck, folks!
Azrael 6 Jan, 2022 @ 9:39pm 
Please update! The trains are overriden with this mod meaning you cant use it cus you get 0% supply and just lose lmao
Mr. Zero 31 Aug, 2021 @ 1:14pm 
Is this going to be updated soon? I would love to see an updated version!
JanSadgetini 27 Aug, 2021 @ 5:22pm 
It'd be nice if someone continued or updated this. I loved this mod.
christoo92 26 Nov, 2020 @ 10:28pm 
Happy Thanksgiving! :)
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 20 Nov, 2020 @ 3:05pm 
Hi! Sure! It would be cool if you post the name of your mod or link to it here so others can find it too. This mod isn't working great in every configuration, as we can see below, so offering alternatives would be great. Thanks for asking!
Mister F 20 Nov, 2020 @ 10:48am 
Hello! Can I use your mod files for my own mod?
Crêpes 13 Nov, 2020 @ 5:57am 
Yes the game loads, I just can't see anything in the support tech tree
The coding structures might be the thing yes, before you updated to MTG it worked fine and since then it doesn't.
Thank you for your time, i'll look into getting MTG in future sales and see from there
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 12 Nov, 2020 @ 3:54pm 
As for Creep, it could be more difficult as some techs seem to have a coding structure specific to MTG. Does the game even load with the mod on? What shows up in the Infantry Support tech tree?
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 12 Nov, 2020 @ 3:51pm 
It should work, then.
What shows up in your Infantry Support technology tree? The mod's techs show up at the very bottom. Did you research any of these?
Crêpes 10 Nov, 2020 @ 4:09am 
Hi, it also doesn't work for me. As for DLC, I don't have any major dlc (like, MTG, death or dishonor....) The mod worked for me before you updated it on 1st of november, now it doesn't anymore
christoo92 9 Nov, 2020 @ 9:06pm 
Hi! I have the ANniversary Pack, Death or Dishonor, German Historical Portraits, Man the Guns, Poland - United and Ready, Rocket Launcher Unit Pack, Together for Victory, Waking the Tiger, and Wallpaper. And This is the only mod I have active at the moment. The S.C. modules do not appear for ships, for example.
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 9 Nov, 2020 @ 3:13pm 
Hi!
I just started a game as Germany without any issues. My saved game also works. Which DLCs do you have? It works with these DLCs on:
Together for Victory
Death or Dishonor
Waking the Tiger
Man the Guns
christoo92 9 Nov, 2020 @ 12:42am 
Hello! Unless it's been updated *since* the beginning of November, I can't run this. The techs don't show up and I cannot apply the modules to the ships, for example. I think I have most/all dlcs through MTG. If I am to speculate, I wonder if your Nov 1 update tweaked something unusual. :)
正体不明な人間 7 Nov, 2020 @ 4:32pm 
That mod doesn't work.
Please fix this.
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 3 Nov, 2020 @ 2:34pm 
Maybe it's a DLC issue. Do you have any? Is the mod enabled in your launcher?
Space Phoenix 3 Nov, 2020 @ 12:12pm 
havent played in a few months but have been using this mod for years without problem, but now the techs just dont show up, not playing with any other mods and have tried it on older versions of the game and its not working in those either.
Mister F 1 Nov, 2020 @ 1:21pm 
Thanks very much!
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 1 Nov, 2020 @ 11:06am 
Updated for MtG
Mister F 26 Sep, 2020 @ 6:06am 
Update please!
Cormac/HUN/ 20 Sep, 2020 @ 2:49am 
Update please.

I don't want to play without this mod, but now can't play becouse the game crashes out (the game engine can't use sometimes the elite infantry if any in any group).
Nexus Core 12 Apr, 2020 @ 2:32pm 
This is very op and cool mod
christoo92 23 Mar, 2020 @ 2:21pm 
Hello! I am a huge fan of this mod and my 59.2 knot Super Heavy Battleships. :D When I try to produce heavy ships with their "elite" parts, they won't deploy. When they're in production, I press the "auto" button and it says they "cannot be deployed." This being a new error (worked before), do you think this is an issue with the current update or what? Keep up the good work! :)
Cormac/HUN/ 25 Feb, 2020 @ 9:30am 
Anytime when i want to move the units of this mod (in mid game in war), then the game is crashed. Need an update please!
Cormac/HUN/ 9 Jan, 2020 @ 5:07am 
Please update to 1.8.*
Dedelblute3 7 Nov, 2019 @ 10:47am 
(France goes superlaser) why France (kicks France with naval guns that could level a continent)
Cormac/HUN/ 2 Sep, 2019 @ 10:24am 
Ok, great.
Update plz to 1.7.1.
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 18 Aug, 2019 @ 2:54pm 
Hi!
Those boosts are already given through current technologies.

National boost will make your research time reduce with:
[lvl 1] research_time_factor = -0.1 (-10% time)
[lvl 2] research_time_factor = -0.5 (additional -50% time)

Then, the national industry boost will make your buildings construct faster:
[lvl 1] production_speed_buildings_factor = 0.2 (+20% speed)
[lvl 2] production_speed_buildings_factor = 5.00 (additional +500% speed)

That should do what you suggest and allows you to choose how intense you want the boosts! :)
Cormac/HUN/ 17 Aug, 2019 @ 2:02am 
Great work!
If you put in the 00_elite_buildings.txt this:
research_speed_factor = 1.5
production_speed_buildings_factor = 1.50

then your research and builds will rush. :)
((The numbers can edit anything.
The 1.5 = in the game: +150% ))
Rabbit 8 May, 2019 @ 1:57pm 
yea as it is right now none of the ships from this mod can be used at all so far
difo8426 13 Apr, 2019 @ 10:52am 
could you decrease the variant cost?
Storm 20 Mar, 2019 @ 5:06pm 
Pretty please update to Ironclad(1.6.0) I love you mod this deserves to live, not get forgotten about.
Blazemight 15 Mar, 2019 @ 5:59pm 
update pl0x
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 5 Mar, 2019 @ 4:42pm 
OK thanks for the heads up Bemtoto!
Bemtoto 5 Mar, 2019 @ 4:32pm 
did some playing with it on man the guns and it does seem to work, except for the naval aspect. None of your "Supreme" Ships can have modules necessary to be built, and did not test the low cut but I assume it'll be the same as the Supreme ones. Factories all seem to work fine whether they be naval civilian or military, the resources granted all seem find, even the bonus' to forces from the researched techs seem to work just the ships themselves have the problem
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 5 Mar, 2019 @ 12:32pm 
Maybe in parts to be quicker.. We will see!
Bemtoto 2 Mar, 2019 @ 10:43am 
Will you be updating this to work with Man the Guns?
Lunatic 11 Feb, 2019 @ 11:48pm 
when i use the mod troops wont train
difo8426 10 Feb, 2019 @ 10:56am 
did you limit experience? could you eliminate it?
DrainedWell 9 Feb, 2019 @ 2:45am 
i am having the same problem as dylan. the super military factory doesnt show up.
DrainedWell 9 Feb, 2019 @ 2:28am 
i have the mod on but the event wont pop up.
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 5 Nov, 2018 @ 4:54pm 
They should work. It is likely the button is slightly hidden under the buttons below, since I am unable to position all buttons and have created more than the default game. Look carefully!
Dylan8er 1 Nov, 2018 @ 6:08pm 
seeing as you are here is there a way to use the super factories? i can only see super dockyard.
(ʃƪ˘ﻬ˘)♥(ノ°□°)ノ  [author] 1 Nov, 2018 @ 6:04pm 
lol!
Dylan8er 1 Nov, 2018 @ 4:38pm 
omg took me so long to find this mod again!!!
hawx1050 30 Oct, 2018 @ 11:13am 
I can use the mod with Kaisereich and Red World.
Memento Mori 18 Oct, 2018 @ 6:07pm 
I do not think this is compatible with Kaiserreich. Could you make a compatable version?
Xherdos 1 Sep, 2018 @ 4:34am 
great mod but doesn't work well with other mods like the road to 56 since the ai boost them selfes rly hard