Hearts of Iron IV

Hearts of Iron IV

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Generic National Focus Boost
   
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547.395 KB
16 Jun, 2016 @ 5:00pm
4 Jun, 2020 @ 8:52am
8 Change Notes ( view )

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Generic National Focus Boost

In 2 collections by AeneasXI
Austria-Hungary
8 items
AeneasXI's HOI4 Mod Headquaters - Balance / Utility / QoL Mods / Fixes / Country-Overhauls
37 items
Description
Generic National Focus Boost is back and updated to the newest version!

This mod boosts the "Industrial" Part of the Generic National Focus Tree in order to boost the Industrial effort of smaller nations a bit as many players thought they were a bit too weak to be worth it! In return it nerfs the fashist political tree a bit as countries ended up with millions of manpower.

Changenotes:

15th May 2019:
-Updated to gameversion 1.9.2
-Military Youth - 0.15% recruitable population instead of 0.2%
-Militarism - 0.35% recruitable population instead of 0.5%

1st July 2016:
-Updated to gameversion 1.1
-Militarism - 0.1% recruitable population instead of 0.2%
-Military Youth - 0.2% recruitable population instead of 0.5%

Initial Release:
Construction Effort - 2 Building Slots and 2 Civilian Factories (Up from 1 and 1)
Construction Effort II - 2 Building Slots and 2 Civilian Factories (Up from 1 and 1)
Construction Effort III - 3 Building Slots and 3 Civilian Factories (Up from 1 and 1)

Infrastructure Effort - 4 Infastructure (Up from 2)
Infrastructure Effort II - 4 Infastructure (Up from 2)

Armament Effort - 2 Building Slots and 2 Military Factories (Up from 1 and 1)
Armament Effort II - 2 Building Slots and 2 Military Factories (Up from 1 and 1)
Armament Effort III - 3 Building Slots and 3 Military Factories (Up from 1 and 1)

Feel free to integrate the code of my Mod into your own Mod/Mods as you see fit!

Take Care and Have Fun!
Popular Discussions View All (1)
1
14 May, 2020 @ 5:35pm
Boost communism
svandal
36 Comments
RedoxLP 15 May, 2020 @ 11:57am 
ok!
AeneasXI  [author] 14 May, 2020 @ 5:43pm 
hmm haha interessante frage.

Prinzipiell glaube ich dass es leider nur 1 generische nationale focus datei geben kann. Daher kann man nach dem Spielstart den focustree einfach nichtmehr aendern.

Ich glaube es waere eventuell moeglich wenn man fuer einen neuen mod eine decision schreibt die man dann ausfuehren kann nachdem man den jeweiligen nationalen focus erforscht hat. ^^ Dann waere die decision z.b. nach erforschen von Construction 1 kannst du nochmal 1factory dazubekommen per decision. Das waere aber ein bisschen arbeit. Kann ich mir morgen eventuell mal anschauen. Decisions habe ich noch nie geschrieben : )
RedoxLP 14 May, 2020 @ 5:35pm 
kann man es so einstellen, dass am anfang des spiels ein event erscheint, welches dich entscheiden lässt, ob man die fokusse geboost haben will?
AeneasXI  [author] 14 May, 2020 @ 5:33pm 
@Themetalfreak this mod is compatible with any mod that does not change the generic_national_focus file in the national focus folder and does also not change the zzz_generic file in the ideas folder.

@Redox nenn mir deine nation die du geboostet haben willst und ich schreibe dir einen mod dafuer. Als kleine wiedergutmachung fuers lange warten :D
RedoxLP 14 May, 2020 @ 5:31pm 
ist nicht schlimm
AeneasXI  [author] 14 May, 2020 @ 5:30pm 
@Redox das gilt auch fuer die AI ja. Wenn du nur eine einzelne Nation gemodded haben willst kann ich auch dafuer ganz einen mod fuer dich schreiben. (spaete antwort ich weiss :$ )
AeneasXI  [author] 14 May, 2020 @ 4:52pm 
Alright guys sorry it took me so long but I am back and updated the mod again!
RedoxLP 8 Feb, 2018 @ 2:52am 
Gilt diese Mod auch für die AI oder ist das nur für Spieler?
Zeppelin 19 Jan, 2018 @ 10:26pm 
The mod does not function any longer. Upon using the mod on it's own with the latest patch It does not work
Ted 3 Jan, 2017 @ 9:43pm 
Update please fam jam