Hearts of Iron IV

Hearts of Iron IV

Generic National Focus Boost
36 Comments
RedoxLP 15 May, 2020 @ 11:57am 
ok!
AeneasXI  [author] 14 May, 2020 @ 5:43pm 
hmm haha interessante frage.

Prinzipiell glaube ich dass es leider nur 1 generische nationale focus datei geben kann. Daher kann man nach dem Spielstart den focustree einfach nichtmehr aendern.

Ich glaube es waere eventuell moeglich wenn man fuer einen neuen mod eine decision schreibt die man dann ausfuehren kann nachdem man den jeweiligen nationalen focus erforscht hat. ^^ Dann waere die decision z.b. nach erforschen von Construction 1 kannst du nochmal 1factory dazubekommen per decision. Das waere aber ein bisschen arbeit. Kann ich mir morgen eventuell mal anschauen. Decisions habe ich noch nie geschrieben : )
RedoxLP 14 May, 2020 @ 5:35pm 
kann man es so einstellen, dass am anfang des spiels ein event erscheint, welches dich entscheiden lässt, ob man die fokusse geboost haben will?
AeneasXI  [author] 14 May, 2020 @ 5:33pm 
@Themetalfreak this mod is compatible with any mod that does not change the generic_national_focus file in the national focus folder and does also not change the zzz_generic file in the ideas folder.

@Redox nenn mir deine nation die du geboostet haben willst und ich schreibe dir einen mod dafuer. Als kleine wiedergutmachung fuers lange warten :D
RedoxLP 14 May, 2020 @ 5:31pm 
ist nicht schlimm
AeneasXI  [author] 14 May, 2020 @ 5:30pm 
@Redox das gilt auch fuer die AI ja. Wenn du nur eine einzelne Nation gemodded haben willst kann ich auch dafuer ganz einen mod fuer dich schreiben. (spaete antwort ich weiss :$ )
AeneasXI  [author] 14 May, 2020 @ 4:52pm 
Alright guys sorry it took me so long but I am back and updated the mod again!
RedoxLP 8 Feb, 2018 @ 2:52am 
Gilt diese Mod auch für die AI oder ist das nur für Spieler?
Zeppelin 19 Jan, 2018 @ 10:26pm 
The mod does not function any longer. Upon using the mod on it's own with the latest patch It does not work
Ted 3 Jan, 2017 @ 9:43pm 
Update please fam jam
ToastyMedic 13 Dec, 2016 @ 7:02pm 
This mod should work with all patches that do not change the minor nation focus tree!
Braincleaner 12 Oct, 2016 @ 10:57am 
any news on an update?
S67Phill 27 Sep, 2016 @ 6:21am 
One of my favourite mods, makes playing minors more worthwhile. Any chance you could update it to work with patch 1.2?
AmpleNickel4262 5 Sep, 2016 @ 4:23am 
It probably will conflict with it
TheMetalfreak360 17 Jul, 2016 @ 6:20am 
This will not conflict with the mod "National Focus Project" Right? Because that mod changes the generic ones to completely new ones. Or am I mistaken?
AeneasXI  [author] 30 Jun, 2016 @ 10:16pm 
Updated to the newest version of the game 1.1 and nerfed the fashist political tree a bit. Enjoy!
amitentin 30 Jun, 2016 @ 7:25am 
@AeneaS yes
AeneasXI  [author] 29 Jun, 2016 @ 6:39pm 
@Khaosius no problem! Glad it works as intended. I would have been pretty sad if my release was buggy! ; )

@amitentin I'll look into it. You are saying it is overpowered in terms of added manpower and want me to give it a nerf?
KhaosOld 28 Jun, 2016 @ 7:03pm 
Sorry, I'm an idiot. Works perfectly!
KhaosOld 28 Jun, 2016 @ 6:57pm 
Doesn't seem to work with Peru.
amitentin 28 Jun, 2016 @ 6:54am 
maybe tweak the fashist tree? I tired it with the Raj and I had 30 m Manpower
(=Epic=)Miraculix 27 Jun, 2016 @ 3:17pm 
achso okey
AeneasXI  [author] 27 Jun, 2016 @ 1:19pm 
Fuer alle laender die den generic national focus verwenden Miraculix.
(=Epic=)Miraculix 27 Jun, 2016 @ 12:24pm 
gildet der boost dann nur für mein land oder auch für die länder wo der pc spielt
Kaspar Orange 23 Jun, 2016 @ 9:12am 
Sry but i feel its more the ai, then the eco that is weak. I Generaly think the majors are more overpowerd as the minors are underpowerd. From a historical standpoint u are giving many nations options, that they simply did not have. The current situration illustrates very good how unfair the german or american capacities compared to other nations where. And just btw i got to world domination with iraq and finnland already... on the vanilla build... they rly do not need simple buffing, they need custom challenges for the player to overcome.

Still appreciate your work. Keep the ideas and mods floating in. ;)
Craters 21 Jun, 2016 @ 10:45am 
Nice mod!
Hope u have a plan expanding it with more contents. Since most generic countries is lacking in playability, and i dont want to play same countries every time.
Kazeck 17 Jun, 2016 @ 2:25pm 
Awesome I keep having serious issues as minors due to lack of factories, so this will really help out, and maybe make neutrals stronger in general.
AeneasXI  [author] 17 Jun, 2016 @ 1:39pm 
My pleasure Mittens! It does look like many people were looking for this as well!
Mittens 17 Jun, 2016 @ 1:11pm 
Thank you so much for making it!
AeneasXI  [author] 17 Jun, 2016 @ 11:19am 
@kurokam indeed! : )

@put1996 ty! No sadly that would not work. The game would take one of the generic_national_focus text files and use that and ignore the other! You can tell me what things you need and I can expand my mod with your suggestions and make a new and bigger one for you!
Sick#Rabbid 17 Jun, 2016 @ 10:24am 
Sehr schöne Sache, vielen Dank!
AeneasXI  [author] 17 Jun, 2016 @ 10:17am 
@Sick Rabbid.

Ja die zwei mods sind kompatibel miteinander!
AeneasXI  [author] 17 Jun, 2016 @ 8:35am 
If you just want to boost the country you are playing you can tell me which country that is and I can easily make another mod just for your country's generic national focus tree!
kurokami[fr] 17 Jun, 2016 @ 5:38am 
it will maybe make albania usefull :^)
Yoko Taro >= GOD 16 Jun, 2016 @ 9:37pm 
Nice mod.
Btw, is it possible to use 2 mods that change Focus tree at the same time? If 1 just change the value, not the tree structure itself? or the game store them in 1 file?