Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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USAF Stargate Command Rising Tide
   
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429.342 KB
17 Jun, 2016 @ 11:49pm
27 Jun, 2016 @ 3:59pm
2 Change Notes ( view )
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USAF Stargate Command Rising Tide

Description
Adding more Stargate to Rising Tide where there was none before.

IMPORTANT
To activate the LUA code required for the Shield of Atlantis:
  • Select the mod and click next
  • On the very next page that lists the mods you have selected, click the X in the top right corner to go back
  • See the message "Configuring Mod Data"
  • Click next again and continue on as usual

This must be done due to LUA code not loading unless the mod is reloaded once to activate the LUA code.

Update June 27, 2016
Made the soldier/marine available to USAF Stargate Command. The omission of that unit broke some quests. SG Team and the Soldier will look identical, but you will be able to finish the quests associated with the Soldier unit now.

USAF Stargate Command - Rising Tide version

Leader: Lieutenant General George Hammond

  • Trait: Galactic Exploration Airmen
    Grants a unique SG Explorer. 10 Combat Strength and +1 additional visibility range. SG Teams consist of 4 members, as such they may work 4 expeditions before returning to base.
  • Personality: Shield of Atlantis
    While ZPM-level energy reserves are maintained (1,000 energy in reserve), Colony-wide outpost defense is doubled, and Stargate Command receives 15 extra city hit points and orbital strike range is increased by 3.
  • Unit: SG Team (upgradeable to numbered SG Teams)
  • Colonist: Asgard Advisor
  • Spacecraft: Terran Orbital Defense Network
  • Cargo: M.A.L.P.
  • Civilopedia: Complete Backstory showing the SGC's sour relationship with ARC and the selection process for Lieutenant General George Hammond
  • Spy: Familiar Spy Names for Stargate SG-1 fans

Diplomatic Captial
Upgrading Hammond's Character Personality Perk - Shield of Atlantis
  • Opens with +100% City Strength, +15 City Hit Points, and +3 Orbital Strike Range.
  • Level 2: +200% City Strength, +20 City Hit Points, and +4 Orbital Strike Range.
  • Level 3: +300% City Strength, +25 City Hit Points, and +5 Orbital Strike Range.

Alternate Download Link (CivFanatics)[forums.civfanatics.com]
17 Comments
Supercargo 31 Jul, 2022 @ 3:00am 
This mod is broken. The game won't even start with this mod active. I had to unsubscribe just to get the game working again.
Pablo 17 Jul, 2018 @ 2:08am 
The leader looks like a guy that would work at the pawnshop in the show Pawnshop on the history channel
Venusaisha 15 Apr, 2018 @ 9:23am 
Codex is stand alone and not a mod but a super conversion mod. Highly not reccomended to combine mods unless they say codex compatible or u know what u geting into. I would not done that what u said NuclearNIX but thank u anyway for testing that.:Diplomat:
Doctor Enigma 22 Jan, 2018 @ 1:00pm 
It seems that this is incompatible with codex since as soon as the game started to load i crashed.
fallujahveteran 10 Sep, 2016 @ 6:18pm 
I am currently having a Stargate Marathan, stopped to play a game and saw this!! It is a sign.
Phayntom 29 Aug, 2016 @ 8:09am 
thank you so much for updating for Rising Tides. I stopped playing this game actually because I could not use this mods, because im not interested in the games built in factions too much. Thanks again!
Krankher 13 Jul, 2016 @ 1:03pm 
Thanks for the fix. Everything is good for me
kingchris20  [author] 5 Jul, 2016 @ 10:32am 
@Mister Babycakes, update your mod, read the last few comments, this has been resolved.
>>Babycakes<< 4 Jul, 2016 @ 8:38pm 
I have noticed that this mod makes certain quests and unit functions inoperable; cannot establish trade routes & the quest asking you to build soldier unit cannot be completed. Aside from those issues, I quite like the mod, thanx.
Blade-Cypher 29 Jun, 2016 @ 10:46am 
Ahh! Woops! Working good now though. :)