Arma 3
66 ratings
Convoy Lost - Tanoa Stories [CSAT]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
File Size
Posted
Updated
1.859 MB
24 Jun, 2016 @ 12:35pm
4 Aug, 2016 @ 10:59am
6 Change Notes ( view )
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Convoy Lost - Tanoa Stories [CSAT]

In 1 collection by Luca
Tanoa Stories
8 items
Description


Tanoa Stories are a couple of basic Missions, each showcasing one of the new/reworked Factions that come with ArmA 3 Apex. These Missions give the Player the opportunity to experience the new Weapons, Vehicles and Gear in Action! They are designed as simple and "small" Missions in which you have to solve several Tasks in your own way...

In this Mission you play as a CSAT-Soldier, tasked with invastigating what happened to a Convoy and with finding an important Officer...

Thanks to everyone who played the Mission!
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The MP-Version can be found here. [www.dropbox.com]
47 Comments
[It's]DJ_OMG! 7 May @ 7:50am 
nice one
marco.toppy 21 Oct, 2024 @ 6:19pm 
imposible to go with officer to extraction poit because IA out of control (at time they are a point a y afetr they are on point b and point c ..... and they dont feel me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
giantsquid 27 May, 2019 @ 3:38pm 
Very nice and short mission. Great work
Luca  [author] 9 Feb, 2018 @ 12:06pm 
@Raphael stronso
I'm sorry but that's not planned and probably won't happen anytime soon...
Raphael stronso 9 Feb, 2018 @ 11:04am 
Make new mission on apex with csat team pls !!!:steamhappy:
varus 24 Dec, 2017 @ 3:23pm 
Oh, yeah, it wasn't at least a problem. I "lost" only the teammate Nr.7 - or maybe he did a picnic :steamhappy:
Luca  [author] 24 Dec, 2017 @ 2:32pm 
@varus
Yep I know about the AI Issues and its just dumb that BI doesnt do anything about it, I sadly can't. However you can still finish the mission as I provided a "Debug" Option for the Person important for the Task.
varus 24 Dec, 2017 @ 2:29pm 
Of course all your mission are very enjoyable.

I've noticed that issue in other mission as well. You can use any art of firing line but the teammates at the beginning won't even enter this area on the same way like you want to go. That's why I've leaved the 3 AI's out of the area. But the same problem occurs if I try to leave the compound. The last one of them gets sticking in the rock. But that's not a new problem. You know that: Arma3 can't handle it always right- very often the AI is sticking somewhere - in buildings, in doors, even in a tree lying on the floor. Or have you ever tried to pass a bridge with 2 or 3 cars following you? It's not always the same result and not each car react on the same way. Especially the ammunition truck is one of the dumbest.
Luca  [author] 24 Dec, 2017 @ 4:54am 
@varus
Really? Never noticed it to be honest, I used to set up a firing line and let the AI enter the compound once it was clear, anyway glad you enjoyed it!
varus 23 Dec, 2017 @ 6:47pm 
Nice mission. Thanks!
It's not your fault, but there are always issues with surface and collision detection in this region. Somebody almost always gets sticking in the rock.