Arma 3
Convoy Lost - Tanoa Stories [CSAT]
47 Comments
[It's]DJ_OMG! 7 May @ 7:50am 
nice one
marco.toppy 21 Oct, 2024 @ 6:19pm 
imposible to go with officer to extraction poit because IA out of control (at time they are a point a y afetr they are on point b and point c ..... and they dont feel me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
giantsquid 27 May, 2019 @ 3:38pm 
Very nice and short mission. Great work
Luca  [author] 9 Feb, 2018 @ 12:06pm 
@Raphael stronso
I'm sorry but that's not planned and probably won't happen anytime soon...
Raphael stronso 9 Feb, 2018 @ 11:04am 
Make new mission on apex with csat team pls !!!:steamhappy:
varus 24 Dec, 2017 @ 3:23pm 
Oh, yeah, it wasn't at least a problem. I "lost" only the teammate Nr.7 - or maybe he did a picnic :steamhappy:
Luca  [author] 24 Dec, 2017 @ 2:32pm 
@varus
Yep I know about the AI Issues and its just dumb that BI doesnt do anything about it, I sadly can't. However you can still finish the mission as I provided a "Debug" Option for the Person important for the Task.
varus 24 Dec, 2017 @ 2:29pm 
Of course all your mission are very enjoyable.

I've noticed that issue in other mission as well. You can use any art of firing line but the teammates at the beginning won't even enter this area on the same way like you want to go. That's why I've leaved the 3 AI's out of the area. But the same problem occurs if I try to leave the compound. The last one of them gets sticking in the rock. But that's not a new problem. You know that: Arma3 can't handle it always right- very often the AI is sticking somewhere - in buildings, in doors, even in a tree lying on the floor. Or have you ever tried to pass a bridge with 2 or 3 cars following you? It's not always the same result and not each car react on the same way. Especially the ammunition truck is one of the dumbest.
Luca  [author] 24 Dec, 2017 @ 4:54am 
@varus
Really? Never noticed it to be honest, I used to set up a firing line and let the AI enter the compound once it was clear, anyway glad you enjoyed it!
varus 23 Dec, 2017 @ 6:47pm 
Nice mission. Thanks!
It's not your fault, but there are always issues with surface and collision detection in this region. Somebody almost always gets sticking in the rock.
Luca  [author] 23 Nov, 2016 @ 12:30pm 
@pizzaboy150
Thank you, again :D
pizzaboy150 23 Nov, 2016 @ 12:12pm 
this was a great mission badass at the end with the hot extract was not expecting that
Luca  [author] 28 Oct, 2016 @ 5:06am 
@[14.JgKp] Ben@Arms
Will take some time since its now 64bit based but still...
Texture Mods etc. should work.
[14.JgKp] Ben@Arms 28 Oct, 2016 @ 3:30am 
Oh yeah Skyrim! (But the modsupport is not there yet, as i have heard)
Luca  [author] 28 Oct, 2016 @ 2:05am 
@[14.JgKp] Ben@Arms
Yep I know, I played Arma quite a lot and its not the first time I stopped playing for a bit.
But right now im busy with Elite Dangerous 2.2 and maybe Skyrim remastered :D
[14.JgKp] Ben@Arms 27 Oct, 2016 @ 6:13pm 
It would be a shame, wasting such a good potential to other games ;) Nah, i know the downtimes of ArmA, playing it since 2001 (former OPF) There are always times, when someone is doing other stuff for a period of time and returning to ArmA then^^ In my case (GTA, Fallout etc.)
Luca  [author] 27 Oct, 2016 @ 4:42pm 
@[14.JgKp] Ben@Arms
Glad you liked it, I dont know when I will continue working on more Missions though, not really into Arma right now...
[14.JgKp] Ben@Arms 27 Oct, 2016 @ 2:09pm 
Simply a beautiful mission, like the rest in your collection. Thanks for the headsup on this =) Definitely keep up your entertaining and good work Luca! :AAF:
Luca  [author] 9 Aug, 2016 @ 11:01am 
@Hongjian
Okay, in case that it still doesn't work let me know and I'll have a look at it! :)
Hongjian 9 Aug, 2016 @ 10:05am 
Thanks for the reply. I tried going right below the chopper and to the position of the waypoint, but the chopper still wont land. I'll play the scenario again and see what happens. Maybe something was bugged in my playthrough (I did wipe out the incoming hostiles rather fast, I must say).
Luca  [author] 9 Aug, 2016 @ 3:54am 
@Hongjian
There's a waypoint on the field wich you have to get close enough to so that the chopper starts landing (should be on the field).
And yeah, kinda sad that most people seem to build just Blufor Scenarios. There should be another CSAT-Mission in the collection in case you are intrested.
Hongjian 8 Aug, 2016 @ 4:12pm 
I believe that I cleared the LZ, but the chopper wont land and I cant finish the mission. What is the requirement for 'clearing the LZ'? I fear that maybe an enemy has fled and I cant find him anymore, thus the chopper wont land or something.

Thanks.

Good mission, by the way. We need more CSAT scenarios.
Luca  [author] 8 Aug, 2016 @ 10:51am 
@kailux
Are you suing any Mods? If yes turn them off, I personally had not really Problems with AI while testing/playing and I'm not aware of anyone else having problems...
Bratwurstbratgerät 8 Aug, 2016 @ 7:07am 
Mission itself is designed nice. It's very immersive and has a good flow.
Stupid AI then ruins it to a state of "not playable" since they get stuck everywhere, even on stairs in the open.
I think another location for this mission would have been the way to go.
Luca  [author] 19 Jul, 2016 @ 12:54pm 
@Иван Сусанин
Can't do much about the AI and you should be able to let the Ai resupply at dead enemies...
If the Bots stand still simply open your map and order them to move to a specific position where you can meet them, otherwise there's nothing I can do about the AI in the game...
Иван Сусанин 19 Jul, 2016 @ 4:10am 
Dumb AI. Increase the level of AI Team. After the liberation of the hostages can not take weapons from the slain enemy. In order to regroup bots stand still.
Luca  [author] 11 Jul, 2016 @ 5:17am 
@H&G Fighter Squad #002
There should be a Fix for all the Apex stuff from the ACE Team at some point, then the Mission should also work with it, and thanks :)
Luca  [author] 3 Jul, 2016 @ 7:52am 
@Revo
Thanks! And thanks for clearing that up, makes sense :D
R3vo 3 Jul, 2016 @ 4:22am 
Epic mission. You have more subs than visitors because alot of folks added your missions into collections, and people subscribe to your missions from there ;)
Luca  [author] 30 Jun, 2016 @ 9:37am 
@CLONEghost
I have absolutely no Idea...

@milkomeda
No problem :D
milkomeda 29 Jun, 2016 @ 5:02pm 
Oh I thought the officer was the dead body, haha sorry man!
CLONEghost 29 Jun, 2016 @ 2:52pm 
How do you have more subs than visitors?
Luca  [author] 29 Jun, 2016 @ 9:27am 
@milkomeda
You have to find him, he's not at the spot that marks the dead Body. Go around and have a look in the different Buildings. Once you killed the Rebel that Guards him he should join you and your next task should be displayed. Alternatively you can try to restart the Mission, if that doesn't help message me again.
milkomeda 28 Jun, 2016 @ 9:37pm 
When I get to the part where you have to investigate the officer in the ruins, the mission does not proceed.
Luca  [author] 27 Jun, 2016 @ 1:18am 
@Lexx
I tested it all again and without any problems. Like I said try to restart the Mission and disable all Mods in case you use any.
Luca  [author] 27 Jun, 2016 @ 12:45am 
@Tin Can™
Thanks :)
I'm about to make more but I will take a short break for now. The AI-Pathfinding is annoying but sadly it's for BI to fix that as you stated. However, once you freed the Officer you have a "Debug-Option" for him to get him out easily, just check the Briefing for more Details!
Tin Can™ 26 Jun, 2016 @ 4:14pm 
Only annoyance I had was that the AI teammates were having trouble navigating the ruins, but that's for Bohemia to fix
Tin Can™ 26 Jun, 2016 @ 4:14pm 
Awesome! Loved the whole mission :D Please keep making your Tanoa Stories, theyre amazing for being so short and detailed!
Luca  [author] 26 Jun, 2016 @ 8:03am 
@Lexx
I haven't had any problems while testing it and nobody else seems to have any Issues. I will have a look into it but can't really promise anything and for the FPS-part thats not really something about the Mission. I haven't had any framedrops and nobody else had as far as I'm aware. Maybe restart the Mission/Game and see if that helps.
Lexx 26 Jun, 2016 @ 7:56am 
Oh, and the performance is *really* bad. Got way less than 30fps and usually in sp I run around with about 50 to 60fps.
Lexx 26 Jun, 2016 @ 7:55am 
Can't even get through the beginning. The car moves from the bridge, goes circles, slows down, drops of a soldier, continues in circles, etc. When it finally stopped at the required waypoint, I got script errors about undefined variables.
Luca  [author] 25 Jun, 2016 @ 1:25pm 
@harrymehta136
@Raphael stronso
Thank you :D

@wookie
Yeah I know that the AI has problems but I can't really do anything about it. The next Version will contain a script so that you can at least debug the Officer to get him out of there and I will also have a look at the difficulty but also keep in mind that you can change it while playing using the options :D
wookie 25 Jun, 2016 @ 11:51am 
Very nice setup. Sadly the AI behaves suicidal in that temple complex. And for a one man job the enemy's strength is a bit too much.
Raphael stronso 25 Jun, 2016 @ 10:29am 
Woa perfect !
harrymehta136 25 Jun, 2016 @ 9:17am 
you deserve it, these missions have been awesome
Luca  [author] 25 Jun, 2016 @ 8:33am 
@harrymehta136
I think the next one will be the Rebel's but I may take a break for a few days...
harrymehta136 25 Jun, 2016 @ 8:27am 
Nice, which showcase are you gonna do next? just carrying on these missions would be cool