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I'm sorry but that's not planned and probably won't happen anytime soon...
Yep I know about the AI Issues and its just dumb that BI doesnt do anything about it, I sadly can't. However you can still finish the mission as I provided a "Debug" Option for the Person important for the Task.
I've noticed that issue in other mission as well. You can use any art of firing line but the teammates at the beginning won't even enter this area on the same way like you want to go. That's why I've leaved the 3 AI's out of the area. But the same problem occurs if I try to leave the compound. The last one of them gets sticking in the rock. But that's not a new problem. You know that: Arma3 can't handle it always right- very often the AI is sticking somewhere - in buildings, in doors, even in a tree lying on the floor. Or have you ever tried to pass a bridge with 2 or 3 cars following you? It's not always the same result and not each car react on the same way. Especially the ammunition truck is one of the dumbest.
Really? Never noticed it to be honest, I used to set up a firing line and let the AI enter the compound once it was clear, anyway glad you enjoyed it!
It's not your fault, but there are always issues with surface and collision detection in this region. Somebody almost always gets sticking in the rock.
Thank you, again :D
Will take some time since its now 64bit based but still...
Texture Mods etc. should work.
Yep I know, I played Arma quite a lot and its not the first time I stopped playing for a bit.
But right now im busy with Elite Dangerous 2.2 and maybe Skyrim remastered :D
Glad you liked it, I dont know when I will continue working on more Missions though, not really into Arma right now...
Okay, in case that it still doesn't work let me know and I'll have a look at it! :)
There's a waypoint on the field wich you have to get close enough to so that the chopper starts landing (should be on the field).
And yeah, kinda sad that most people seem to build just Blufor Scenarios. There should be another CSAT-Mission in the collection in case you are intrested.
Thanks.
Good mission, by the way. We need more CSAT scenarios.
Are you suing any Mods? If yes turn them off, I personally had not really Problems with AI while testing/playing and I'm not aware of anyone else having problems...
Stupid AI then ruins it to a state of "not playable" since they get stuck everywhere, even on stairs in the open.
I think another location for this mission would have been the way to go.
Can't do much about the AI and you should be able to let the Ai resupply at dead enemies...
If the Bots stand still simply open your map and order them to move to a specific position where you can meet them, otherwise there's nothing I can do about the AI in the game...
There should be a Fix for all the Apex stuff from the ACE Team at some point, then the Mission should also work with it, and thanks :)
Thanks! And thanks for clearing that up, makes sense :D
I have absolutely no Idea...
@milkomeda
No problem :D
You have to find him, he's not at the spot that marks the dead Body. Go around and have a look in the different Buildings. Once you killed the Rebel that Guards him he should join you and your next task should be displayed. Alternatively you can try to restart the Mission, if that doesn't help message me again.
I tested it all again and without any problems. Like I said try to restart the Mission and disable all Mods in case you use any.
Thanks :)
I'm about to make more but I will take a short break for now. The AI-Pathfinding is annoying but sadly it's for BI to fix that as you stated. However, once you freed the Officer you have a "Debug-Option" for him to get him out easily, just check the Briefing for more Details!
I haven't had any problems while testing it and nobody else seems to have any Issues. I will have a look into it but can't really promise anything and for the FPS-part thats not really something about the Mission. I haven't had any framedrops and nobody else had as far as I'm aware. Maybe restart the Mission/Game and see if that helps.
@Raphael stronso
Thank you :D
@wookie
Yeah I know that the AI has problems but I can't really do anything about it. The next Version will contain a script so that you can at least debug the Officer to get him out of there and I will also have a look at the difficulty but also keep in mind that you can change it while playing using the options :D
I think the next one will be the Rebel's but I may take a break for a few days...