Stellaris

Stellaris

27 ratings
XC - Population Control
   
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24 Jun, 2016 @ 4:47pm
24 Jun, 2016 @ 4:50pm
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XC - Population Control

Description
Adds a species trait that you can use to make a species stop reproducing and eventually die off.

Tired of Purging Pops? Sick of being forced to be collective to get rid of some species you dont want? Just want to be a one species purist? Then this is the mod for you!

Features Include:

Trait Infertile - Adds a 1000% Growth Penalty to the species
Trait Infertile - Adds a 25% happiness penalty to species
Event Death - Dynamicly determined population death rate based on the current number of pops with infertile on a planet. (death rate is the inverse of the population growth rate, meaning the more pops there are the longer it takes for them to die off)

Compatability:

Should be compatable with evertying

Balance Reasoning:

I decided that no one likes being make infertile, so I used the "Purge" happiness penalty as the basis for the happiness penalty. The time to die was calculated using the formula for growth and is set dynamicly per planet. Your pops CAN still reproduce, just at an incredibly slow rate, and they die off faster then they can breed. However, you can speed up this process by "Starving" them so they stop breeding altogether.



33 Comments
3punkt1415 11 Jun, 2020 @ 3:49pm 
Does not work anymore
Procyon 16 Dec, 2018 @ 12:13pm 
could you please update this mod?
Mara 20 Apr, 2017 @ 4:58am 
this doesnt make sense, as any randomly generated species can take this trait and therefore be rendered useless in the game..
Enzamus Prime 12 Jan, 2017 @ 6:16pm 
Could potentially work the death function of the mod to make a feature that has pops that are starving slowly die off? Would be a passive way to cull a population and would make wartime that much more deadly if you have the food-export mods.

COuld also function to dodge the empire wide mallus for eugenics mentioned in a another comment by keeping starvation to one planet, it'd be all conspiracy theoristy and such.
[joebro] 10 Oct, 2016 @ 4:06pm 
can this be updated for 1.2 / 1.3 when it comes out? says it's no longer compatible :(
Th3oriesMan 16 Aug, 2016 @ 9:53pm 
@ primuscomics idk about that story in ST; but the Salarians and Asari did that to the Krogan in the Mass Effect universe thru the Genophage :)
OwnGoal99 13 Jul, 2016 @ 9:51am 
Interesting mod. For kicks, what story in Star Trek involved sterilizing a whole species?
Chris1996 9 Jul, 2016 @ 7:41pm 
Lol always wanted the flippin mushrooms to die
Khorne Flakes 2 Jul, 2016 @ 9:01pm 
Thank you... Can actually kill off some annoying mushrooms that've been just pesks on my Empire...
nordstern 2 Jul, 2016 @ 5:35am 
as idea: implement in the death event that 1 Pop of the primary species is created to prevent that a colony is destroyed.