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COuld also function to dodge the empire wide mallus for eugenics mentioned in a another comment by keeping starvation to one planet, it'd be all conspiracy theoristy and such.
1. I don't think the part of the code that determines if new pops can or cant spawn is exposed to modder's. A solution could be to look for any "growing" pop on a planet and then simply delete them.. so I guess it could be done. So you would need both the edict and an event to look for said edict, and when found deletes any growing pop. (if you want to make the mod yourself :P)
2. As far as unhappiness goes, I haven't delved into the static modifiers much, but it does make sense. I could attempt to balance this out by adding a "Eugenics" penalty applied to pretty much any non- collectivist or materialist ethic.. its an idea at least. seems like a lot of work, maybe I should pass this along to paradox for official inclusion.. I can definitely see it fitting with the right mix of policy to enable, faction to protest, and happiness penalties.
As far as "Votes" go, it's been my experience with game mods on steam that the "First" mods up get tons of votes and subscribers, which pushes them to the front page more often, which means and "new" mod gets lost in the pile. That and people can't be arsed to vote/subscribe :p.
Its all good tho, all my XC - WHATEVER mods I made for myself and only uploaded to share, so "meh" to votes :p
Havent tried it yet though, so if i get it straight, this mod requires you to first genetically engineer the "guest" species and add the infertile trait to them, correct?
Can random AI empires spawn WITH this trait randomly assigned? I hope not, for their sake lol.
Then again it would almost be kinda Krogen-cool to meet an empire that is indeed infertile, but the death event would probably kill em off way before you encounter them?
A tribal primitive reptile race, who is naturally strong and fast breeding is "uplifted" to help fight off the "Geth".. a sentient robot race who rebelled against their slavery after the "Quarians" refused to admit they were sentient and started purging any of them who showed signs of intelligence. So the krogans help them win the war and what do they get? A virus to "normalize" their reproduction so they dont overrun the galaxy.
Amazing writers and imagination for ME1... too bad they dropped the ball with 2 and 3.
No, I imagine it is more "insidious" like in Mass Effect with "The Phage".. everything is all well and good and then suddenly people just stop being able to give birth to viable offspring. No one noticed those "Foggy" days.. fog is normal after all.
Still, I think the genetic modificatino of a species so they can no longer reproduce is standard Sci-Fi fare. Its popped up in Mass Effect, Star Gate, Star Trek, and possible others but those are just the ones I am sure of.
You dont have to be "evil" or a "Collectivist" to choose to castrate an entire race. Nor do you need to be a collectivist to believe in having a synth only race.. just look at "Replicants" from Blade Runner.. :0
I only played xenophile/pacifist/materialist so far, and adding xeno races to my "collection" (read: empire) is part of fun. I think it would only make a practical sense for xenophobes to purge pops by race due to the fact that they get unhappy for seeing xenos.
Lastly, I don't know about you guys but it would make me a lot more unhappy to tell me that I'm going to die in a few years than saying that I won't have an offspring :p So maybe that 25% happiness penalty is a tad bit high.
one of the things that bugs me most about diplomatic empires is the fact, once you defeat a enemy that has murderd hundreds of your people, you cant displace therm or tell them to f off lol. its like you have to allow them into your empire, so yeah nuking them tbh is the best option lol.
I have tried to balance this by adding a pretty steep happiness penalty to any species you do this to.
maybe unlocked from studying the previous robot master rase event chain..
game is alredy tilted towards P.C Philosophy. so cheers. for adding a darker side to "Reality"